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Have tons of games thanks to various bundles, but don't play them much due to time constraints :/. A bit more active on Steam.

Comment History
Capt_Blakhelm
Capt_Blakhelm - - 8 comments @ Ultimate DoomVisor HUD v2.13 ** 2019-06-07**

Looks like a couple other people reported this, but not alot.

The letter "Y" resolves to something that looks like an "I" or "|" during in game messages and chat. This is most noticable with Project Brutality when pickups and equipment changes has the letter in it in game, but the "Y" in Project Brutality is just fine in the "Esc" menu, so I'm assuming that's another font pool.

Anyways, it's strange seeing so few people mention this - I thought UDV was regularly used with PB for alot of people.

Good karma+3 votes
Capt_Blakhelm
Capt_Blakhelm - - 8 comments @ Voxel Patch for Brutal Doom v21

Are you still working on this mod? I get a fewscript errors l like a previous member mentioned when playing in GZDoom 4.8.2.

I'm not sure it's causing any problems honestly, but there are probably some sprites that don't have correct voxels.

Good karma+1 vote
Capt_Blakhelm
Capt_Blakhelm - - 8 comments @ JDUI Brutal Doom (Ultimate Edition)

Figured it out. UDV conflicts a bit with JFO. Might take some more tweaking to make it fully compatible if at all, but at least we know the culprit now.

Good karma+1 vote
Capt_Blakhelm
Capt_Blakhelm - - 8 comments @ JDUI Brutal Doom (Ultimate Edition)

For some reason, the letter "Y" is strange looking in my use. "Y" appears like a colon or pipe in old computer font. It's almost as if the "Y" is being rotated to the left then cutoff. I'm playing The Plutonia Experiment along with Project Brutality it's annoying to see the letter incorrect in story text and Messages.

I'm sure my specific mix of mod has something to do with it since nobody else mentions it, but it's weird just to see one letter wrong and everything else is fine.

I'm guessing its a conflict between PB and the GUI mod. I would mess around with my mod order, but I'm in the middle of my game right now and don't want to mess anything up. (i'll try experimenting after I beat the game).

My mods are

Project_Brutality-3.0.pk3
zdoom-Doom High-resolution Texture Project-20180514.pk3
NAHDSPv0.1.pk3
ADAMP.pk3
JFO.pk3
JFO_PL.pk3
UDV_v2.13_A_BASE.pk3
UDV_v2.13_B_VISOR_Alt_2.pk3
UDV_v2.13_C_GFX_HIRES_Mugshot_BASE.pk3
UDV_v2.13_C_GFX_ScreenEffects_LQ.pk3
UDV_v2.13_C_SFX_Ambient.pk3
UDV_v2.13_D_MISC_FONT_A_RestoreOriginal.pk3
UDV_v2.13_D_MISC_FONT_B_DisableMenuFont.pk3

Good karma+1 vote
Capt_Blakhelm
Capt_Blakhelm - - 8 comments @ Maximum Doom

I believe I found where you Maximum Doom came from: Doom.fandom.com

Basically, it's extra community made maps ID released with Master Levels in the mid 90s. They don't sell it anymore, so you have to download it from archives or reddit posts.

Good karma+1 vote
Capt_Blakhelm
Capt_Blakhelm - - 8 comments @ Quake "Epsilon" Build

The Google Drive mirror for QEB on your site actually links back to the Misson pack 3 file, not the full build. At least the main link is still good :P

Soulstudios.co.nz

Good karma+2 votes
Capt_Blakhelm
Capt_Blakhelm - - 8 comments @ Portal Gun Version 2

Seems like somebody would need to make some Maps or gametypes/SP Mod to utilize this well. 8)

Good karma+1 vote
Capt_Blakhelm
Capt_Blakhelm - - 8 comments @ Double Domination

I haven't played it to make a judgement yet, though this gametype may make more sense (To hold a point for 8 seconds) if you have to literally hold a Dom point for a few seconds to gain it for your team a la Call of Duty. Perhaps that is part of the challenge. But it would be nice if game rules can be changed (again, this comment is based off not playing the mod yet!)

Good karma+1 vote