Fan of Halo, Star Wars, Minecraft, and much more. I am an amateur Empire at War modder, able to read and edit xml code, tga files, and game text. I once attempted to finish the Covenant at War mod (create ground units, several new factions, galactic conquest, etc. from vanilla files) on my own. I am also an accomplished Minecraft Artist and amateur Blender user.
Designed turned out very 'prey-bird' style, I'm sure there are a number of existing sci-fi ships this resembles.
Based on description from: Moddb.com
Camo. Have you any idea what the current poly count is because I truely believe your setting your limits far to low. If you need some poly count limits I've got the basic idea of how many a particular model can use effectively without there being a great deal of lag.
I've never worked with polygon count limits, frankly I haven't made enough models sufficiently complex for that to seem necessary. If you have poly count suggestions, feel free to share though.
Keep in mind that these are rough drafts I'm running by spaceship to make sure I'm not going in the wrong direction.