Cookie Head was Developed in about 3 and a half days. With the help of the construct 2 engine the imaginations of Aaron Burton have come to life in paper form.
The game can be played for free at:
Kongregate.com
Cookie Head was Developed in about 3 and a half days. With the help of the construct 2 engine the imaginations of Aaron Burton have come to life in paper form.
The game can be played for free at:
Kongregate.com
This game looks so nice. The art and gameplay heavily rivals juicy beat's Bloom Defender and popcap's Plants vs Zombies. I am a tower defense buff so i will be playing the demo :-) Looks great.
That's cool lol. That wolf is beast no pun intended.
BurtonLogic
Aaron joined
I am a game developer residing in Los Angele's. I played video games all my life not knowing the true potential of games as an art form. Later on i realized game design was what I wanted to do. I also create levels in my spare time. Coming up with new game mechanics is my favorite part of game design. I love working with teams because we all can bounce ideas off each other easily. My last project was a top down shooter called bullet hell. I worked as a level/game designer. I worked close with programmers to implement new game mechanics. Currently i am working on 2 projects. 1 independent and the other team based. My Team based project is called We are brothers. It is a puzzle game set on a reality game show. My independent game is called Lab ratz. The basic premise is you have to guide the ratz to the exit while obtaining cheese that are placed throughout the level. My design site is: www.aaronkeithburton.weebly.com Feel free to stop by and check out my work. All critiques welcome