Hi Cobagames, thanks for reading the post mortem. To answer your question, we started the marketing probably six weeks before the actual release of the game. We realized this was definitely too late and we were able to build up a solid fan base in the indie community in just a short amount of time. If we did start earlier I would imagine our launch numbers would have been greater.
brokenknight
Broken joined
Broken Knight was founded by four individuals that share one simple passion, the love of games. We plan to produce high quality mobile games that draw inspiration from some of our favorite titles and developers. Our hope is that we can create fresh games that entertain, motivate and challenge our fans. At Broken Knight we believe that the ultimate goal of any game is to bring enjoyment to its audience, anything else is secondary.