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Working on Yurei. Released Ladra and Topoko.

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Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)

Insanely Small But Awesome New Visuals + Playtesting in the House (Devlog #41)

Yurei

Updated tutorial videos, new VFX for attacks, and new animation on shop. A look at playtests and how they will help shape the game. Plus! Developing an...

Stage Designer Tool and Castle Stages Improved (Devlog #40)

Stage Designer Tool and Castle Stages Improved (Devlog #40)

Yurei

Created the Stage Designer Tool to help me balance the levels in Yurei. Improved all stages in the castle area.

Overhauled Forest Area and Refining Boss Behavior (Devlog #39)

Overhauled Forest Area and Refining Boss Behavior (Devlog #39)

Yurei

For February, I decided to switch my development process. Now, each month will end with me delivering a milestone. For February, the milestone was getting...

I wish I organized myself like this before...!

I wish I organized myself like this before...!

Yurei

On January I defined a new way of organizing. It revolves around milestones, goals and tasks.

Game Plan

Game Plan

Yurei

For the past two months, I have not been able to continue work on the game. I'm back this weekend and plan to continue.

Charged Dash Attack

Charged Dash Attack

Yurei

Over the past weeks, I wrote an entirely new FSM system. It uses a more traditional approach of writing classes for the FSM and the states for each character...

v0.7.0: Pathfinding

v0.7.0: Pathfinding

Yurei

The first major update of this version is the addition of a pathfinding system.