Working on Yurei. Released Ladra and Topoko.
Updated tutorial videos, new VFX for attacks, and new animation on shop. A look at playtests and how they will help shape the game. Plus! Developing an...
insanely small but awesome new visuals + playtesting in the house (devlog #41)
Created the Stage Designer Tool to help me balance the levels in Yurei. Improved all stages in the castle area.
stage designer tool and castle stages improved (devlog #40)
For February, I decided to switch my development process. Now, each month will end with me delivering a milestone. For February, the milestone was getting...
overhauled forest area and refining boss behavior (devlog #39)
On January I defined a new way of organizing. It revolves around milestones, goals and tasks.
i wish i organized myself like this before...!
Over the past weeks, I wrote an entirely new FSM system. It uses a more traditional approach of writing classes for the FSM and the states for each character...
charged dash attack
The first major update of this version is the addition of a pathfinding system.
v0.7.0: pathfinding
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