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Comment History  (0 - 30 of 41)
Blue.Shark
Blue.Shark - - 41 comments @ UEF Combat ACU Action Scenes

Baby won't sit in the corner anymore

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ UEF ACU-HQ is building something Special (Teaser)

Great, this mechanic has a lot of potential. Building support commanders via Quantum Gate has almost no use. ACU-HQ can replace it. Well done!

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Cybran Tech 3 Fortress (Model finished)

This looks deadly!

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ New Texture: Cybran Tech 2 Fighter

It is perfect overall, I love it :) Nice to see skilled people taking care of this good old game. Looking forward for more!

Good karma+2 votes
Blue.Shark
Blue.Shark - - 41 comments @ UEF Tech 3 ACU-HQ

This is great! Support commanders have always been useless for me, too expensive, too weak. If you implement some upgrades, it can be useful once again. Advanced Command Units mod has done it very well but only for ACU.

In some cases I would appreciate more consistency (I can't imagine flamethrowers in any future war) but I really like your work overall. You really have it. I'm looking forward to see more of your work :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Movement of the Satelites changed now

Video often attracts more people, so maybe you can use it in the future :)

Upgrading through Commanderupgrade seems like a good compromise to me. You can try fix it sometime later, I guess.

Anyway, I'm looking forward to try out the demo. It looks great so far. Thank you for your hard work :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Movement of the Satelites changed now

These are some great ideas :) Are you going to make a video to show all those things in motion?

Good karma+2 votes
Blue.Shark
Blue.Shark - - 41 comments @ WIP Experimental Spacebattleship

I'd vote for SCI-FI :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

That's great news for me! Thank you very much for reply and have a nice day :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ (F.B.P.) Future Battlefield Pack [Modproject]

Hi! I Really like your mod and I'd like to ask a question. I don't really like mixing different universes together, so will there be an option to turn off units from Star Wars, Stargate etc? Thanks and I hope you enjoy making this mod as much as we enjoy playing it :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Total Mayhem 1.21

My heart just stopped beating for a while. Thank you so much!

Good karma+3 votes
Blue.Shark
Blue.Shark - - 41 comments @ Armored Command Tank??

A very good idea. Looking forward to many different upgrades :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ The weak shall perish

I wrote a post about species 8472 just yesterday! This is awesome!

Good karma+3 votes
Blue.Shark
Blue.Shark - - 41 comments @ Star Trek: Armada 3

I like the idea of Species 8472. In connection with recently mentioned Doomsday device global event it would be interesting to have a similar event with 8472 invasion :) Could be a great twist :)

Good karma+2 votes
Blue.Shark
Blue.Shark - - 41 comments @ Total Mayhem

Strange. Do you have the newest version? I experienced it too but it has been fixed for versions 1.18 and above (I think).

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Total Mayhem

Exactly. Voted.

Good karma+2 votes
Blue.Shark
Blue.Shark - - 41 comments @ Total Mayhem

I think installing Sorian AI should solve your problem.

Good karma+2 votes
Blue.Shark
Blue.Shark - - 41 comments @ Aeon T2 Advanced Battleship

Looks very good. I like all of your ships very much. In vanilla game there are only a few shipyard units and I think there really should have been more of them. And I think the same way about sea/underwater experimentals. We are lucky to have you here.

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Aeon Pride - Reworked

Awesome :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ UEF resource share building

That is exactly, what I was thinking about :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ UEF resource share building

I wonder if there could be a supply module automatically launched from the top of the building everytime the resources are sent :P It would be a nice detail :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ UEF resource share building

This is an excellent idea! And great model of course :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ UEF T3 SAM

Simply perfect

Good karma+3 votes
Blue.Shark
Blue.Shark - - 41 comments @ Total Mayhem

Yes, that is exactly what i'm saying. There is the thing that there are not any same things. Even their price makes a big difference and even if they have the same role, I don't see a problem. Consider for example real life battle tanks. The only improvement through the time is that they are faster, more accurate and possess more electronics...but in general they are pretty much still the same moving iron boxes and noone cares about various types having similar equipment :))

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Total Mayhem

This was meant as an answer for drillz007. I must have clicked the wrong reply button :/

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Total Mayhem

Well, yeah, I made a typo, sorry. The game really wouldn't work that way, would it :)) And yeah, I see your point about the units doing the same things, but I probably got used to it and to be true I really use almost every unit when I'm on given tier. About the Aeon T3 mark 2 and mark 3 tanks I think its kinda cool, when you can combine them to have a group of few tanks with omnisensor and a lot of cheaper heavy tanks, which are built a little faster. Combining these two tanks gives you quite a strong unit group that can see if someone is approaching it, thus blast him into pieces, if needed :) From my point of view it is much better to have more options and not use them all instead of having only a few of them :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ Total Mayhem

1)You have to understand one thing: every unit has pros and cons. T2 experimental tac launcher simply cannot be accurate as much as you want because in that case it would be nearly a game ender since it's tac rockets comes for free.
2)T1 units are in my opinion mainly cannon fodder. Their power is in large numbers. Higher tier units are weaker than lower tier units. It is pretty much a main idea of Supreme Commander.
3)Same units and only different colors? I strongly disagree. Have you even tried playing with another faction? What about Cybran T3 Assault mech? Strong as hell, but fragile. What about an Aeon T3 siege mech? Durable but not too powerful. Every unit has its purpose. You should try to think about units you use, get familiar with them.

Good karma+2 votes
Blue.Shark
Blue.Shark - - 41 comments @ NEWS FEED

I haven't tried the mod yet but if it is at least half the fun and entertainment as reading progress notes on the forum I have a feeling this mod will be a masterpiece :)

Good karma+1 vote
Blue.Shark
Blue.Shark - - 41 comments @ UEF T3 Mobile Anti-Air

I like it! Can't wait to reinforce my T3 squads with it :)

Good karma+1 vote