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BlackThorny
BlackThorny - - 2 comments @ 10 min space strategy

- Once you get to it., Additional content would be great:
More races, creedos, picks and negative picks, etc.
More Science and techs, maybe even a tech tree. Reserchable buildings... Spies...
Curency (to buy stuff), Food, freighters (to move pop)... (yeah I know, this will make it a MOO clone :) )
Cheats (Not as a game feature, As in order to observe the map, skip time for further inspections, etc).
Additional music or an abillity to play our own would be sweet.
Multiplayer / Diplomatic support? (0ne can only wish :) )
Score (points) system for some additional chalenge!
better AI :P

Again, I want to congartulate you on a high value product as it is,
fixing the bugs mentioned earlier will make it much more playable, adding content will make it premium.

Good karma+2 votes
BlackThorny
BlackThorny - - 2 comments @ 10 min space strategy

A Really nice game! I played with it several hours last couple of days.
All in all it's built very good, interesting intuitive yet challenging design, and quite fun to play.
Some thoughts though (meant for the game team):

- You should explain actions better:
Sometimes a colonist or fleet can go through another, while other times it must be moved. No idea why.
Same goes for leaving a destination in red for next turn, sometimes they auto move but not always.
It took me a while to figure out bombers destroy planets without additional orders while fighters just die.
it also took me a while to realise you can build more then a single copy of the same building.
On other games demolishing a building gives back some value... then again no income in this game.
I didn't understand why some creedos have less picks, Is it to reflect the value of their special building?
I Also noticed the science achivements details differ siginificantlly though it isn't mentioned anywhere.
There should be a way to view other players stats. Not all aura specifics show auras all the time...
Also there should be an option to preview auras Before you build. Can one attack stations?

- This games suffers from the "heroes movement" dissfunctionality:
As you add more troops to a given stack, the whole stack recieves their movement penalty.
The only way to make even a single ship from the original stack use its movement is move it first, and only once you've finished with all the other movements, add the other group in. A bit tiresome.

- You should make the map zoomable/ fit somehow into a single screen as it's hard to follow it all atm.
Also there's a graphic glitch when expanding the window that makes it look bad (pixelated).

Good karma+2 votes