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Indie Game Developer based in the United Kingdom.

Comment History
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

Ah ok i know the feeling there, are you a coder then? If not and you want to get into coding i would highly recommend checking out some tutorials on youtube, there's lots of unity tutorials, for coding GUIs (unity 4.6 ui), using unity's mecanim system etc.

I like your idea, sort of like a primary god so to speak, and giving it a buff boost is also a good idea. I'll add this in for sure :) Also, as well as the boost, have it so if citizens pray to the primary god, that god will receive double belief compared to non god kings. Also if it's possible to appoint a different god king, then if you wanted to give a different god a boost for a while to level it faster you can do so.

I'm going to be posting a progress report soon with some images and possibly some footage as well.

Cheers,
Lee.

Good karma+1 vote
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

People who are members of polytheistic settlements can also create personal gods, followers of monotheist religions give up this right. Personal deities can not have public alters unless the deity is adopted by a settlement. So they will be limited to personal alters and religious artifacts. Limiting the speed at which they can level. However, depending on the settlement, this could be an illegal act so players may have to conceal this fact or face persecution / prosecution.

Good karma+1 vote
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

I think this will be a good system because if a religion is well established and leveled up, new settlements may adopt that religion to gain instant benefits and leveled up skills. More alters can be created, meaning more belief can be accumulated but would require religious pilgrimages between cities so even tho it's possible there's a logistic barrier and also higher risk of death because of needing to travel between settlements.

Good karma+1 vote
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

Np, i appreciate you taking the time to share your thoughts.

Cool do you have any links? I'm always interested in checking out others work.

I had some more thoughts on religion.

Any player can create their own religion and once created they can name and create deities for it. A deity can be set to monotheistic and if you create a monotheistic deity first then you can't create more. If you create a polytheistic deity first, the religion is set to polytheism.

Deities will level up and accumulate belief when followers pray at public alters, at personal alters/statues in ones home and by wearing certain religious items such as a necklace. These will be player created. There will be a limit on how much belief each of these can generate per day.

If there is only one deity all the belief will go to a single deity, there will only be alters built to that single god and as such it will level faster.

If there is more than one deity, players will build multiple alters and the belief will be shared between multiple deities so they will level slower than monotheist religions.

Deities will also have talent trees. Belief can be spent on new talents and leveled up. If the religion is monotheistic then the talents available will be more beneficial to the group as a whole. Where as with polytheistic religious players will be able to choose which alters to put their belief into which allows them to choose which god they want to level and is more individualistic.

Monotheistic gods talents are more group beneficial.
Polytheistic gods talents are more beneficial to the individual.

Good karma+1 vote
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

Religion is not something i was planning to include with the alpha although i did like the idea of player created and named deities plus religious buildings. This is something that needs to be thought of in greater depth, i mean should monotheism be the only setup or should there also be polytheism? And what pros and cons do they both offer if both are possible?

Good karma+1 vote
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

Again i like this but will probably stick with one at first, most likely a Free Market. Some ideas about law that i have had was there should be an action system, any action a player makes will trigger an action to be broadcast within the local vicinity. If said action is illegal and broadcast within the vicinity of a guard and he sees you, he will attempt to arrest you. Any action can be made illegal or legal and can also have minimal and maximum sentences set for it.

Similar thing applies to items as with actions. All items will be logged in one of the books in the town hall. Mayors or those appointed the role will set what items are illegal and which are not. If you are caught trading or carrying said items there will be sentences associated with that also. This could be on the spot fines or imprisonment.

Good karma+1 vote
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

Deffo like the idea for the town hall, possibly make this the first building that has to be made, that way other citizens will help in gathering resources to build it and once complete the mayor/settlement leader can then start adding plans to the city with a building plan. This will include allocating residential/commercial/industrial plots for which usage rights can then be granted to individuals.

I'm up for multiple charter types but will probably stick with one for the alpha tech demo.

Since these will also be configurable, in the town hall there will be books that players can read and can look up all the settlements policies to make sure they like them before deciding to apply for citizenship.

Good karma+1 vote
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

Hi i hadn't thought about other governing types just yet but that's a good idea. The initial setup will have a settlement leader and several co founders. Other players can join settlements and there will be taxes set by the leader or persons granted permission to control the rates.

Players can serve in political roles which they are appointed to, for instance, defense minister or ambassador.

There wont be conscription as such, players can turn down or accept positions but by accepting there will be some sort of bonus, probably gold etc.

There is also going to be the ability for settlement leaders to create jobs which will be placed on a job board. Players can then accept these jobs and get rewards/build reputation etc. Jobs will be things like body guard missions, escort an ambassador to an allied city for instance.

Flag design is planned with custom coat of arms creation.

You can join kingdoms and you can also be exiled from them :) If you want to play lone or as part of an outlaw gang that's no problem :), at night thieves can sneak around towns via stealth and hiding in the shadows, there will also be lock picking so you will be able to break into peoples houses and profit. Protecting settlements tho will be npc guards and locks of varying degrees of difficulty.

If you don't want to break any kingdoms laws but still want to play solo this is also possible, there is a building system which can be used outside of settlement territories to build dwellings. However, if you choose to do this, one day someone could found a city near you and then destroy your house, or you could be raided and you wouldn't be protected by any law so you only have yourself to rely on to defend your property.

There will be some tech tree abilities for settlements, some types of weapons and items can be produced by settlements with the correct buildings and also researched technologies.

Good karma+2 votes
BarbarousGames
BarbarousGames - - 10 comments @ Medieval Survival Game

Hey thanks, i agree. To begin with it's going to be very simple, weapons will have different reach and damage amounts and there will be a light to heavy attack which can be charged by holding the attack button and releasing. There will be blocking also.

Later on tho i would like to add a combo system so you can perform attacks like forward->forward+attack (for instance would make the player lunge forwards and thrust with weapon)

In terms of attacking settlements, i am thinking of giving defenders of settlements a bit of a def buff, but i'm not planning on any complicated sieging system yet. Probably will give attackers an offensive boost if they adhere to battle a formation or follow orders but i don't want to go down the same route as some other FPS medieval games i've seen lately.

Thanks for your interest, i'm always interested to hear others ideas / point of view on things so feel free if you want to express any views on this in more depth. I will consider all input from people as i want to make this game fun for as many people as possible and should any pitfalls make themselves apparent to me then i will try to avoid them whilst developing.

Cheers.

Good karma+2 votes