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Hi! My name is Tom Liebmann, I'm living in Bitterfeld (Germany) and study computer science (master degree) in Leipzig (surprisingly also in Germany). In my freetime I like to program mostly in C++ and therefore I use IndieDB to share some of my experiences in game-development.

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RSS feed Report content Step 4 of dungeon generation (view original)
Step 4 of dungeon generation
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Description

Some pictures of my first attempt to create random dungeons. The steps are:
1) random room-placement by a very trivial algorithm
2) generation of prefect maze
3) combining the results
4) simplify output to make the dungeons solvable for human beings

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