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playing al sort of postapocalyptic games like: fallout 3 (modded), stalker: Shadow of Chernobyl (modded), stalker clear sky (modded), stalker call of pripyat (russian :( with english language mod), diablo II lord of destruction (with median xl mod). homeworld 2 (with the mod rearm, complex, BSG and of course playing normal also i'm a supreme commander fan (supreme commander forged alliance (modded)) supreme commander 2 (modded).

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Avarus_Lux
Avarus_Lux - - 90 comments @ Skyline Game Engine

thank you, that did help, it clarifies a few things :)

...slime space.... space... but slow and stickier :D

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Skyline Game Engine

with edits and additions to standard physics templates i mean things like, changing a standard water/underwater physics template, mainly its behaviour, to something like... making it behave as tough slime, sludge or mud, or even "space"like (space is an ocean ;) ) and then save this as maybe a new seperate standard.

english is not my native speech so i don't know how to exactly eplain this... but sometimes you need something thats a bit different from that which is provided, naturally in this kind of environment the question would be; can you change it (and store said changes)?
with additions i simply mean saving one of these as being a new standard i can choose from.

as for the splash screen, you said video splash screen is coming, so it is not in yet, but do you already have one made, for when it becomes available? something like this (unreal engines splash example): Youtube.com but then for your own engine?.
if not i'll make my own to use in the end project, to show what engine is used.

for any further inquiries i will use the forums.

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Skyline Game Engine

thank you, no problem :)

as for the physics, you create as much as is reasonable and that is absolutely great, but what i was wondering is if i can edit existing templates or create and make my own custom additions if i may need these, and possibly add these to my personal library (or upload them as asset if deemed usable enough for others).

also, payday came a bit earlier, will start running it sooner rather then later ;)

ps, do you guys have a logo/splash for skyline itself? i found the aurasoft logo, but does the skyline engine itself have something specific, if not, i will probably go with an actual custom skyline splash screen with the logos on it (kinda like this Previews.123rf.com).

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Skyline Game Engine

thank you for the long and clear answers,

-1- true, all engines are different, and what i get from this now, is that you aim for the lower end of the price market, but offer (some) higher end possibilities with this engine where applicable, especially when enough skill is applied by the user, with a acceptable learning curve.

-2- great link, thank you, a negative listed is no C++ SDK, i assume there is a reason for not having these code libraries included, is there no need for these with this engines setup? or is it a licensing issue of some sort and do i need to manually get this part separately?
my bet is that the visual scripting you mentioned comes looking around the corner here making the SDK unnecessary.

-3- thats great, however, i assume i can customize these and make additions or altrerations to the library where i might see fit, altering these completely to behave in a different way, or create a new physics asset altogether if needed atsome point in time.

-4- awesome, i assume this with blenders export behavior is a bit fiddling around to get working together in a nice workflow but, this sounds very promising.
do you have a list collected somewhere of accepted formats(any and all possible asset imports)?

-5- sounds good to me, as for unlimited... heard that before, thats pretty big ;), i hope you guys can pull this off.

-6-ok, fair enough, .mp3 is understandable, however .flac is in my experience quite common, but i agree, only add this if there is enough support for it from the user base, .ogg and .wav will do just fine for the most part.

-7-64bit works, thats great to hear, possible dx11 future, even better :).

-8-sounds promising, and something you will no doubt keep improving. :)

-9- amazing... and as i understood it was 20,- per (major) update per description imho, 20,- for a years worth is even better then i thought, makes it a whole lot more attractive.
imho you might want to make this part a bit more clear then it is right now :)

-10- as long as, i as a developer get notified of what changes where made where exactly in the game files/assets/etc after any update, via a log or notification system or something along those lines, then it sounds perfect to me, but i wouldn't want to make backtracking bugs manually by new update changess a regular thing, it will happen but i hope i will get notified on the majority of them :P.

-11-very well, thats basically what i wanted to hear :)

and you made good sense, as far as i am concerned right now i'll have a copy of the skyline engine up and running at the end of the month, or so when i have actually received my paycheck, maybe earlier maybe a bit later.

from what i can tell you offer a pretty decent engine that is still growing, offering tons of (coming) options with a great price tag and no extra hassling later on, especially money wise when you wish to start start selling or already have sold a bunch, an area where a lot of engines are quite shady imho.

i'd love to be part of a new community, especially since unity is used to death and UE4 and the other majors don't fare much better in this regard, and this is fresh and new and i'd like to try something fresh and new. :)

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Skyline Game Engine

hello developers,

sorry for the long post ahead, but i am thinking of creating my own game with 3d models i have made and ideas i have gathered over time...
however i only want to invest and dedicate myself to a single engine without the requirements of having many addons or 3d party programs for a lot of features, i am using blender, photoshop CS6 and fruity loops as tools of choice for my models, textures and sounds... so im searching for a development and engine kit that works with these well, especially blender. my eyes fell upon this engine as it seems to be a nice allrounder that fits my demands i hope.
following up are a few questions regarding this engine;

-1-how does this engine compare and hold up to the ever popular "unity 5" and "unreal engine 4.7" or even "frostbite 3", "CryEngine 3", "Source 2" or the "blender Game Engine"?

-2-on average is it easier, harder, middle ground? general pro's & con's, beside the engine is new? i cant seem to find a proper FAQ on the page (i could be blind on my end though).

-3-physics? for example animated tank threads, capes, hair, arrows, rocks, etc... and vehicle/character--ground interaction and collisions, same for water physics.

-4-how well does it work together with "blender" 3d, importing created models, (cycles)materials, rigging/bones and animations?

-5-it is able to handle large worlds with lots and lots of objects per site descriptions, but in what way? does it utilize seamless transition via Line of Sight & LOD systems when moving through different areas, does it load in chunks or do i need to implement travel like they have done in the STALKER game series, or would i need a combination.

-6-you have .wav and .ogg support, is .mp3 and .flac support also (going to be) supported?

-7-currently you use dx9 and 32bit, any estimate on dx11 and the 64bit versions?

-8-the visual scripting, how far is this along, i can and want to learn coding, but where i don't have to, i'd rather not use manual coding.

Purchase Skyline! £40
Buy Skyline and get a commercial license to make and sell unlimited games. No restrictions! No Royalties


-9-this sounds a bit to good to be true, 40 pounds and the at that time available engine version is fully usable and mine to abuse? and i will be able to sell any product i make from it no problem?
and upgrading the engine to any newer version is just 20,-.
it sounds great :)

-10-also how are you going to manage and maintain compatibility between versions, will there be huge steps forward per version and therefore lots of updating to do and incompatibility issues to be fixed, or will you generally require little effort per updates as long as you go from version to version (automatic conversion in some areas)?

-11-when i export a games assets and executable, are the exported files in a special format that only this editor can read? and possibly protected by a key or something similar (to prevent piracy)

i think this is what i want to know in some detail for the moment, i really just want to make the right choice ;).
i thank you for your time :D.

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ S.T.A.L.K.E.R. - Lost Alpha

i prefer to see my own health bar and ammo/armor, thats one of the things i dont mind really, irl i can feel and see how well im doing... ingame that is a bit more difficult as beside the healthbar there are no good indicators to show % of health remaining and such...

and i for one love ironsights, so i go without cross and pure iron only :D.

ty for the tips though.

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ ALPHA TEST build SIX locations Ray of Hope

hmmm, okay here goes...

example maybe that may help:
your traintunnel which starts at 4:26--5:26 in the latest video
compare that to the following 3 pictures:

Traveljournals.net
Skyhdwallpaper.com
Arvidtp.net

all 3 of these tunnels are bland and simple, geometry, tunnel shape and colour wise, like yours.

difference to yours and the first, it feels kinda proper and alive, due to its strange path, misaligned boardwalk at places, piping and ambient lighting all which for a stalker game could be made horrid to suit the atmosphere by breaking stuff, adding some water puddles and that sort of thing.

the second doesnt really need an explanation... its the lighting and greebles, break the lighting up, crack the tunnel here and there, drop some of the ceiling cabling at random, a anomaly puddle/effect here and there and you have a stalker setting.

the third... well... already is great, lightning esque, crap, and the feel and all (overexposed light going from point A to B creating funky pattern and ambient light, the symmetry not being perfect(tunnel/rails) etc,).

.....

alright last one...
Timedotcom.files.wordpress.com

see how its crisp and clean... too clean, but its not perfect, theres still a-symmetry in both lighting and the viewers eye... by different elements throughout the picture.

as i said, i am probably nitpicking over nothing serious, but thats basically what i like doing, and what i am great at fixing at... and a curse as i keep seeing these kind of things...

my apologies if you take this offensively in any way, i just like to see this kind of thing not become 'good'... i want to see this kind of thing become even better then "Great! & Awesome!" combined.

Good karma+3 votes
Avarus_Lux
Avarus_Lux - - 90 comments @ ALPHA TEST build SIX locations Ray of Hope

ill post this here instead of the main page so its a less intrusive wall of text:

so, basically said...
this mod, no... game would be more accurate.
it would essentially be S.T.A.L.K.E.R. 4 (series wise) if spiffed up and polished after initial release, especially seeing the amount of differences, tonnes of work and features you guys work your ***** of for.

the concept is fanfriggintastic & awesome... if done right it would revive the series within a heartbeat as it promises the best of the 3 stalker games and more. ( concerns are as usual.. stealth/gunplay/a-life/story/npc's/content/etc...).
please deliver and make me happy, and with me probably lots of others.

i wish i was able to help with the level design aspects... but i dont know how, as i am not familiar with the editing software to help and edit the levels...
because, okay, this might be me nitpicking on early preview videos and please do not take this as offence, but.

with design part i mentioned i meant that after watching the videos, while it looks great and sounds exciting, and it really does.

i tend to mis a certain fidelity, or greebling/greebles, life... or however you want to call it, the other games had.
for example the part you walk throught a traintunnel in the latest video, or buildings after it, they are a great example, it looks fine, but it needs the extra touch for it to come alive and not be a void tunnel.
with previous buildings and tunnels shown in that same video, it looks like you guys are working on this, however when i look at it, stuff feels a bit out of place, or random but misplaced, as if placed there without... soul... i dont really know how to explain...

EDIT: ill try to in a comment below with some picture examples...

Good karma+3 votes
Avarus_Lux
Avarus_Lux - - 90 comments @ S.T.A.L.K.E.R. - Lost Alpha

thank you for the information, very helpfull :)

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ S.T.A.L.K.E.R. - Lost Alpha

ps, why is it that when i set g_actor_body to on, i lose sound of me moving around in first person mode only. (except for moving through bushes)

and what does weapon_bobbing do exactly? (name sounds obvious, but i notice little difference)

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ S.T.A.L.K.E.R. - Lost Alpha

hey can someone help me with the lost alpha mod,

i want to disable the minimap and the headbobbing, both as they are annoying, the minimap as it imho detracts fromt he game as it shows enemy locations and such, how do i do this?

thank you in advance for any reply.

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ MERP | Middle Earth Roleplaying Project

i signed the petition.

warner brothers is just looking incredibly jealous and stupid for complaining to a single mod while there are already hundreds of thousands of others out there, are they retarded?

if they don't want this for they want to make themselves a similar game later on, why not hire you guys and do it properly instead of the garbage they throw out lately with their ****** costly teams...

ah well just my $0.02 cents, can only hope you guys finish this eventually and without any problems.

Good karma+3 votes
Avarus_Lux
Avarus_Lux - - 90 comments @ Total Mayhem

ok, bummer, ah well, when he talks he does feel like he doesnt care, so i cant blame you.

then how do i play this online, or is it skirmish/lan/hamachi only? since gpgnet is dead, and i only know FAF to go online nowadays...

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Total Mayhem

say, can this be made so it can be included in FA Forever? that would be awesome.... that is if the FA Forever creator Ze_Pilot agrees on it though, but with this mod, i doubt hell decline unless theres a very good reason...

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Total Mayhem

thank you.

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Total Mayhem

alright still have no idea how to install this properly with the sorian ai....

so i need sorian ai 2.1.1?
and lobby enhancment mod 4.4?
anything else?

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Total Mayhem

hi and thanks,

no it was in fact a mod dependancy for the lobby enhancment mod.... i found out after some searching....

Good karma+2 votes
Avarus_Lux
Avarus_Lux - - 90 comments @ Total Mayhem

thanks for the reply,

i figured it out, it was sorians ai not working correctly.
it depends on the lobby enhancement mod, i found out after some searching, after some more searching i found the mod itself on the gpgnet forums.... it works now.

thanks :)

Good karma+2 votes
Avarus_Lux
Avarus_Lux - - 90 comments @ Total Mayhem

ps, i also tried FAForever but it didn't do anything regarding this :(

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Total Mayhem

hello,

i seem to have an issue when trying to start a skirmish, it keeps on trying to connect forever, tried reinstalling the game
i am using game version 3609, non steam, sorian ai, and your total mayhem 1.17 + MM 1.01.

i followed your instructions as the folders are in their right place.
where or what did i go wrong?

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ TripleA

awesome game with awesome maps and gampelay, thanks

Good karma+3 votes
Avarus_Lux
Avarus_Lux - - 90 comments @ Dawn of Victory

is there going to be no single player skirmish option, bummer.... is it true or not?

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

ok, that answered my questions, one more though due this,

the available modules on the vaygr destroyer you talked about, will they be as diverse as the hiigs ones or have just 2 upgrade things like artillery, kinetic... or another combination
or all of the things you can choose from; heavy artillery, artillery, kinetic, heavy kinetic, ion, flak, torpedos etc....

ps, i know that they will largely lack modularity, but that doesn't mean no diversity i suppose, or does it?

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Tricorder prop

looks very good.

Good karma+2 votes
Avarus_Lux
Avarus_Lux - - 90 comments @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

errr, just asking, don't know if it has been asked before i guess so but:

does the vaygr also have a modular destroyer like the hiigaran one or not, and which one is stronger/ has more options....

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Angels Fall First: Planetstorm

i wish that could be done,this as a free mmofps, it costs a lot to start though so i dont think it will happen anytime soon....

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Ship Systems Overview Display

(buried)

i also have to agree with heaney...

Good karma-5 votes
Avarus_Lux
Avarus_Lux - - 90 comments @ Ion Destroyer

expensive but fun

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ R.E.A.R.M. - The Unofficial Classic HW 2 Expansion

more maps :) , looking forward to them already.

btw randomize them a little so you dont get standard maps with on every corner a starting point with a large amount of recources... a few is good but there must be difference like special captureables at certain points, all details which will make or break a scenario....

not to critisize but as a friendly tip/advice.

Good karma+1 vote
Avarus_Lux
Avarus_Lux - - 90 comments @ Tiberian Sun Retro

i really love this mod but as i often install and reinstall games and my os i would like to see that this could be transformed to a portable game, as tiberian sun firestorm is a free game and can be freely downloaded at the official site, actualy id like to see much like what the twisted insurrection team did to make it portable or something like it.....

Good karma+1 vote