It is running remastered graphics, but the whole point of our rebuilding right now is to make sure this is a stable experience for all people. The team is doing great work to make this a reality. Cross your fingers ❤️
It is running remastered graphics, but the whole point of our rebuilding right now is to make sure this is a stable experience for all people. The team is doing great work to make this a reality. Cross your fingers ❤️
I aim to please <3
All of it is composed digitally (midi). I generally don't use stems unless they're live performances (The song "Legionnaire" uses guitar performances by a friend of mine)
"Were it so easy..."
Waseem (the original composer) left the team several years ago for personal reasons. I'm not privy to the details as to why, and whether or not he wanted his music to stay in SOTP, but the decision to change the music and bring me on to write new music was made by Unikraken and Idio sometime in 2018.
The News post "Introduction: Spacebat" goes into detail how that came to be. Older builds of the mod (Pre 2019) have the old music still in the game files if you so desire to preserve copies of that music for yourself.
Sins of the Prophets, and more specifically Sins of the Prophets 2, is having a big departure from the state of the mod before that time: many of the visual assets are being overhauled and a majority of the voice lines are being redone or updated/remastered; it seemed only appropriate to have a soundtrack made in the same vein.
I hope that answers your question <3
It is possible, and it will most definitely be happening - All the music in SOTP 2 is an original score, so no re-use of melodies from any official halo title. A spotify/pandora release will happen as soon as humanly possible. <3
Very very soon. Keep an ear to the ground. Soon isn't a meme. <3
Thanks for the feedback! This track wasn't initially meant for consumption due to a few reasons, one of which is being exceptionally loud. One of the problems I've encountered when putting music tracks into the game is that it is very hard to hear them when they are mastered or normalized at a comfortable listening threshold.
When in game however, the volume here is more than comfortable even at maximum volume assuming your own amplifier or speaker isn't jacked up beyond sane limits. Future uploaded tracks will not have this issue, as they're just simple growing pains. But this feedback will certainly help with keeping that in mind in the future. <3
All working. Love you! <3
audioarcturia
Grady joined
My name is Grady Klein, I am a 24 year old former college student from the Art Institute of Tennessee - Nashville studying Audio Production and Engineering. I compose music for myself, with some small experience composing for an indie title that eventually failed to finish. I'm looking to make music for other indie projects spreading my style and filling your indie game with professional sounding orchestral scores.