seeing just the work in proggress makes me wish I could help,really talented people behind this project.
seeing just the work in proggress makes me wish I could help,really talented people behind this project.
I cant wait to hear what sound it makes when it screech's,I am already anticipating something that will make my blood chill.
I really like the ambient music,I REALLY enjoy the fact that it sometime's sounds like someone is there,perhaps whispering to you,it would help keep someone on edge.
I like his attack animation better than the old one,it seems to have more weight to it,perhaps if the viewpoint jerked to the side a bit when you where struck,good fleshy smack sound's would be good too,but it might help the player almost feel it's palm hit their face.
idk,this seems to move a lttle too much like a human,something that kind of stand's in place until you are seen by something else just seem's like it would have more foreign movement,something that makes a person want to recoil just thinking about it,I feel that a sort of gut wrenching movement would be fitting,such as it's joint's twisting in alien fashion's,enough for a player to see it's silhouette and know that it clearly is not human.
very good track,if it is pulled off well I think that even the fight's may be disturbing to play,atleast after seeing some creature concept's,but loud sort of jarring music like this would be fitting,I almost flinched at a few part's :)
it sound's like this track is not only the music itself but also the ambient noise that the menu will play that could be the distortion you hear,also distortion in track's made for horror is often intentional,take the original silent hill as an example,the soundtrack is often mistaken for sound error's,when it was intended to sound as it does.
as for the track itself I would like to say it is pretty well made in my opinion,not to stand alone but coupled with a scene that is viewed in the background would do very well.that is something that bugs me about horror games,the menu's are just not creepy anymore,yet other games often have menu's that would go well with a horror game when the actual thing is not scary at all,if anybody remember's the menu from prototype,or has seen sine mora's menu,those are what I think would be great styles for a horror,but this makes the menu sound like a rendered area,which is also nice.
argonom
drake joined
This member has provided no bio about themself...