plus they have been working alot longer and have proper coders.
plus they have been working alot longer and have proper coders.
Thanks for the input as said, I need to do some touch ups as Coding isn't my main skill. I can easily change the scowl wheel issue, on my computer there are no issues but I will happily fix such issues.
I guess my drawing style doesn't please everyone, it's more meant as a piece of concept, doesn't have to be a masterpiece.
It is some of the original team but most of them disbanded due to a loss of leadership. So the 2 main people in this team (myself and James) are all that remain and this follows in NDE's foot step\s but hopes to focus on a different angle of a well covered genre.
Sure, I'll post some when I get the chance, hopefully once I have a scene set up.
Im thinking since the zombies them selves should be easy to deal with, since they could move slow and have little protection however if you get swarmed that causes a problem. But im not thinking of adding an special zombies as I want a realistic feel the game, possible mutations could be included which could involve infected animals or similar.
not sure, soon-ish, I'm planning on implementing an AI system and then creating a test scene, then putting a playable alpha online, to hopefully gage an interest in the final product.
depends, zombies will spawn in wilderness areas or areas where players have set up a camp or such, this means it is possible to create effective safe zones while z's spawn in a realistic manner, city will have a larger spawn count but unlike dayz zombies wont spawn relative to the amount of players on a server and rather they will spawn relative to the area.
I planning to do a few more ideas then start modelling them, screen shots soon.
Probably, I was just doing a quick pic, not really specific or meant to be perfect.
Thanks for the advice, like I said it is still in early stages so I'm working on things like the stuff you suggested, I'm planning to have a simple inventory system but I need to work a lot before I can set up the clothing system and the ability to pick up and equip new weapons.
I believe it was an M24 in this image.
I used reference images from US marine helmets, it may be the headphones sticking out or the gas mask that makes it look weird. I think it looks fine but to each their own.
We plan to have an open world multiplayer system with a focus on team work and possible single player options which would have different difficulties implimented
You can play it online now, just check our first news update for a link! That version was very early it's just gives an idea on one build of the game.
Yes, I do plan to continue, new uploads tomorrow hopefully and some videos.
I'm planning to use a set up where you use 'e' to pick up objects, like water, stones what ever, then use click to fire the object away or some other attack. Because it uses telekinesis you will also be able to craft weapons to thro like knives.
son of nor? I searched that up its kinda like what I want to aim for abut at the same time not.
im hoping to release a demo soon maybe over the next few days
any story ideas or the like are appreciated, so even if you don't have the required skills, im open to any ideas!
classically in the avatar series the fire can be created out of thin air which is an advantage to them but fire is less dynamic and versatile.
I'll try get one out soon for people to try, maybe friday this week.
By the way, I did not make these, I take no credit for these images. Just using as an example.
I mean in style, the game will be less story driven, though the story will have a similar feel to the last Airbender, I just felt that the game needed a more realistic art style and such.
hahaha well I'm hoping it will turn out good, I'd rather not burn to death...
I guess I'm trying to give the game a more realistic look, because of the darker themes of the game.
Great, good to know I have interest in the project.
I haven't got a demo set up yet, if people want I could upload a very basic version, the game still needs a lot of work, I still need to add firebending and waterbending.
antonwe
anton joined
This member has provided no bio about themself...