No soldier have here neon. Its only to see the armor better. :)
and i really like the new design, looks stronger.
No soldier have here neon. Its only to see the armor better. :)
and i really like the new design, looks stronger.
Thanks for the Feedback, we work on it. :-)
It is only a number, not more. :-)
No, the upgraded mammoth have no rockets. but more armor and more firepower for tanks.
You mean the turbines must be a little bit closer to the body?
You´ll know it soon. the next few unitprofils are comming ;)
But if you want to know it: the sonic-weapon uses a railgun accelerator to get the long range. If the sonic weapons function is turned off, only the railgun accelerator is used as weapon.
i jope the connection to you is going to be better in the next months ;)
I think we are going to give him other hinges. ( i think globe hinges is the best.)
it works like a lower version of the mirror-plating of C&C4 (for Mammoth-Tanks and other heavy vehicles ingame). It is a special-function, which is going to make the jupiter healthier. He can´t move and is only firing with the 3 railguns. so it iss a easy target for deathly enemies.
That is not a unit for ingame. we want to make some renderscenes for the game. Ships like this are going to be commandships for GDI in the late-game. They won´t get a big place in the game.
ît was one of the first designs Admiral Thrawn had made. It was before C&C4 was released. We had taken the design of the cobra and redesigned it to a little fighter. We thought the name Interceptor would be great.
This is only a first test-model. Here you see a Nod submarine. The unit isn´t going to be ingame, if the mod is going to be at Tiberium Wars. We are discussing about this in our developer-staff. ;-)
that is like the nod "kodiak" It should be a little bit smaller than the other battleships of GDI.
that is an idea for a elite-nod-infantry-cyborg. The next generation of shadow-troopers :)
Hi. Sorry, but in the last time we haven´t much time to update moddb.com.
Now it´s going forward ;)
Naja gut...Dann muss man das eben mal testen. Erstmal paar AR3 versuche und evtl. im Anschluss mal den ein oder anderen TW versuch. Danke für die Info. ;)
In Tiberium Wars ist es aber etwas schwerer die rein z kriegen. Und zudem müsste man viele Karten neu machen da die meisten sehr wenig Wasser haben. ;)
We´ll see it if somethings goes run. At first we are going to search crewmembers.
If it doen´t fit we are changing it to TW. We have only thought,that we have not the watermode, so that you can´t build waterunits.
@TMTrue: No problem! We need every man who wants to help.
At last if someone don´t like the Name. We can name it Tiberium Prophercy. The subtitle of the project.
Yes, but CnC Red Alert 3 have waterunits. :P
:P you have understand the name :D But If you have better names for it we can make a compromiss^^
Also ob das Projekt nun Command & Conquer 5 genannt wird oder irgendwann einen anderen Namen bekommt daran wird es sicher nicht scheitern. Wir haben ein großartiges Team welches hier dran arbeitet. Und wir lassen uns nicht von dem Gemecker anderer User nun runter ziehen. ;)
Zudem wir schon Hilfe angeboten haben um die ersten Einheiten inGame zu kriegen. Von daher lasst das Gemecker einfach mal sein und schaut was dabei raus kommt. Wenns nicht klappt dann könnt ihr meckern.
Admiral Thrawn schafft das schon!
Really we want to make it ready. See it like me: We are all big fans. We are working for something. Ofcourse C&C5 is going to be a serious mod. But I need help to make it to something great. We want to release it, and we want to reach the goals. The final goal is only to get this stuff to EA. Before that we are going to get the modification ready.
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