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The DEMO of USC: Counterforce is available during Tacticon!

The DEMO of USC: Counterforce is available during Tacticon!

USC: Counterforce

Check out the demo of USC: Counterforce on Steam during Tacticon!

USC: Counterforce Alpha 0.3.0 Demo is available!

USC: Counterforce Alpha 0.3.0 Demo is available!

USC: Counterforce

We've been working hard to release a new alpha demo build by the end of the year, that -- while still very far from complete -- offers a greatly improved...

We have achieved 2nd place at The Big Indie Pitch PC+Console Edition, November 2021!

We have achieved 2nd place at The Big Indie Pitch PC+Console Edition, November 2021!

USC: Counterforce

Though it was a tough competition, this event is highly recommended for indie game devs! ;)!

USC: Counterforce Alpha 0.2.2 Demo is out now!

USC: Counterforce Alpha 0.2.2 Demo is out now!

USC: Counterforce

USC: Counterforce - Alpha 2 (v0.2.2) is the currently available build.

A junior game dev’s memoirs

A junior game dev’s memoirs

USC: Counterforce

Thoughts about indie game development through an actual project, USC: Counterforce.

USC: Counterforce Alpha Demo Tutorial is available!

USC: Counterforce Alpha Demo Tutorial is available!

USC: Counterforce

After a couple of hours of recording, we present a fully detailed tutorial for USC: Counterforce Alpha Demo.

Sharkania: short devlog post #17

Sharkania: short devlog post #17

Sharkania: Turn-based strategic dragon battles

A 3 player battle on the biggest board. - Sharkania: short devlog post #17

How the menu looks like after a game.

How the menu looks like after a game.

Sharkania: Turn-based strategic dragon battles

How the menu looks like after a game. - - Sharkania: short devlog post #16

Sharkania: short devlog post #15

Sharkania: short devlog post #15

Sharkania: Turn-based strategic dragon battles

Stress test is done on PC and on Android as well. - Sharkania: short devlog post #15

The demo of Sharkania has been updated with rules reference

The demo of Sharkania has been updated with rules reference

Sharkania: Turn-based strategic dragon battles

The demo of Sharkania has been updated with rules reference.

Sharkania: short devlog post #14

Sharkania: short devlog post #14

Sharkania: Turn-based strategic dragon battles

All together in action. (Also added cute rabbits and ducks.) - Sharkania: short devlog post #14

Sharkania: short devlog post #13

Sharkania: short devlog post #13

Sharkania: Turn-based strategic dragon battles

Sharkania: short devlog post #13 - Added Board setup and Game setup panels to the Menu.

Sharkania: short devlog post #12

Sharkania: short devlog post #12

Sharkania: Turn-based strategic dragon battles

Sharkania: short devlog post #12 - Added Settings and Main Menu to the UI.

Sharkania: Turn-based strategic dragon battles - Trailer

Sharkania: Turn-based strategic dragon battles - Trailer

Sharkania: Turn-based strategic dragon battles

Sharkania: Turn-based strategic dragon battles - Trailer

Sharkania: short devlog post #11

Sharkania: short devlog post #11

Sharkania: Turn-based strategic dragon battles

Sharkania: short devlog post #10 - Experimenting with game background.

Sharkania: short devlog post #10

Sharkania: short devlog post #10

Sharkania: Turn-based strategic dragon battles

Sharkania: short devlog post #10 - The first look of the main menu background.

Sharkania: short devlog post #9

Sharkania: short devlog post #9

Sharkania: Turn-based strategic dragon battles

Sharkania: short devlog post #9 - Added magical red crystals.

Sharkania: short devlog post #8

Sharkania: short devlog post #8

Sharkania: Turn-based strategic dragon battles

More objects and details added, along with symmetrical map generation options.

Sharkania: Turn-based strategic dragon battles - short devlog post #7

Sharkania: Turn-based strategic dragon battles - short devlog post #7

Sharkania: Turn-based strategic dragon battles

Dragons can now burn trees to free up a grid. (Also, elevated hexes!)

Sharkania: Turn-based strategic dragon battles - short devlog post #6

Sharkania: Turn-based strategic dragon battles - short devlog post #6

Sharkania: Turn-based strategic dragon battles

Sharkania: short devlog post #6 >>> Water version nr. 2. (looks much better, isn’t it?)

Sharkania: Turn-based strategic dragon battles - devlog post #5

Sharkania: Turn-based strategic dragon battles - devlog post #5

Sharkania: Turn-based strategic dragon battles

Short devlog post about Sharkania - Experimenting with water tiles.

Sharkania: Turn-based strategic dragon battles - devlog post #4

Sharkania: Turn-based strategic dragon battles - devlog post #4

Sharkania: Turn-based strategic dragon battles

Sharkania: devlog post #4 - New board features: impassable obstacles.

Sharkania: Turn-based strategic dragon battles - devlog post #3

Sharkania: Turn-based strategic dragon battles - devlog post #3

Sharkania: Turn-based strategic dragon battles

Sharkania: devlog post #3 - Dragons can now call their friends for help.

Sharkania: short devlog post #2

Sharkania: short devlog post #2

Sharkania: Turn-based strategic dragon battles

Sharkania - short devlog post #2: basic movement with actual dragons

Sharkania - The beginning

Sharkania - The beginning

Sharkania: Turn-based strategic dragon battles

Sharkania: Turn-based strategic dragon battles - devlog post #1

Mimic Hunter Beta Demo has been released!

Mimic Hunter Beta Demo has been released!

Mimic Hunter

After many months of hard work, Mimic Hunter has now reached its Public Beta stage, with the final release on Steam only a month or so away! While we...

What's under the hood?

What's under the hood?

Mimic Hunter

Interview with Aliza Wenders, the lead programmer/developer of Angry Cat Studios!

Minor patch 0.6.1 released!

Minor patch 0.6.1 released!

Mimic Hunter

A new version (0.6.1) of the game is now available!

Check out Mimic Hunter, our #advjam2017 game!

Check out Mimic Hunter, our #advjam2017 game!

Mimic Hunter

Mimic Hunter now live! Check out Mimic Hunter, our #advjam2017 game!

P.R.O.B.E. - a fast-paced, unforgiving, minimalist side-scrolling arcade game

P.R.O.B.E. - a fast-paced, unforgiving, minimalist side-scrolling arcade game

News

P.R.O.B.E is a fast-paced, unforgiving, minimalist side-scrolling arcade game in which you must pilot your spy probe through tunnels filled with obstacles...