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Comment History
Andyno
Andyno - - 13 comments @ Half-Life: Crowbar-Deep in the Dead

I did something similar, except that I recreated Half-Life in Fallout 3. ;)
Nexusmods.com

Good karma+3 votes
Andyno
Andyno - - 13 comments @ STALKER Complete 2009

I'm working on a mod for Fallout 4 that recreates the whole Zone, and I'm using this mod as a reference. Currently I'm working on Yantar, but the whole area is too foggy, so it reduces visibility and overall effectiveness. So, please, can someone tell me how to change weather or something? I tried to use "weather set af3_day_clear" command, but no luck.

Good karma-1 votes
Andyno
Andyno - - 13 comments @ STALKER Complete 2009

Thanks, that's what I wanted to hear! :)

Good karma+1 vote
Andyno
Andyno - - 13 comments @ STALKER Complete 2009

2 votes UP, and nobody to confirm in a week? Please...

Good karma+1 vote
Andyno
Andyno - - 13 comments @ STALKER Complete 2009

I got kinda off-topic question for developers, but probably longtime players should answer my question too...

I'm currently working on a STALKER mod for Fallout 4, which means I'm completely remaking the whole Zone from Shadow Of Chernobyl. Of course, I'm using this Complete 2009 mod as a reference, since it's more stable than original... but... actually are there some differences in layout/level design? I mean did developers made some changes or added something (meshes)? I completely explored the whole Cordon, and it looks like everything is how it should be - everything is like in the original game! But I may be something missing, or in later levels there actually are some changes, so I'm asking here for help...

Thanks in advance.

Good karma+4 votes
Andyno
Andyno - - 13 comments @ Half-Life: Randomizer

Yes, I mentioned this below reagarding beginning of the game. I completely forgot about this one since I stopped playing during Power Up - the soldiers keep spawning like crazy!

Good karma+3 votes
Andyno
Andyno - - 13 comments @ Half-Life: Randomizer

Agreed. It's only playable via Steam.

Good karma+3 votes
Andyno
Andyno - - 13 comments @ Half-Life: Randomizer

Indeed. I managed to get to Power Up, and the glitch is here as well, so there's a good chance it will be present through the whole game.

Also a minor advice to the modder:
In the beginning you have to destroy 2 glasses to proceed, right? Instead of crowbar I get a rocket launcher with only ONE ammo, so I coudn't destroy the second glass. I realoaded, and I get 2 grenades, which was fine then. But it's pretty annoying to just reload the savegame to achieve a different outcome. So my advice is: try to hardcode somehow the "crowbar" pickup, so player won't get confused/discouraged at the beginning.

Otherwise, awesome mod that made me to install Half-Life again...! Keep up the good work! :)

Good karma+4 votes
Andyno
Andyno - - 13 comments @ Counter-Life 2

Alright, now I can run it, but it's pretty unplayable. Barrels are indestructible, which is pretty... annoying. I also don't understand the system of the mod - all items (drops, ammo, health packs) are present in the game, so no need to buy anything from the first-aid-kit-store, not mention about the fact that there's no option for buying an ammo. I also tried Half-Life Source, but I can't climb the ladder in the Test Chamber. Am I something missing?

Good karma+1 vote
Andyno
Andyno - - 13 comments @ Counter-Life 2

I'd like to try the mod, but it just simply crashes everytime I start it. Any suggestions?

Good karma+1 vote
Andyno
Andyno - - 13 comments @ Blood: Refilled

You don't have to be ****** off - the mod was never uploaded at the Nexus.

Good karma+2 votes
Andyno
Andyno - - 13 comments @ Duke Nukem Forever 2013

Well, this mod is somehow stealing original Duke Nukem Forever idea, but... damn it's more entertaining anyway! Thumbs up for the creators!

Good karma+2 votes
Andyno
Andyno - - 13 comments @ Half-Life: Redux

Really, really good. But I have one complain - those shadows are flickering and it doesn't look very good during the gameplay.

Good karma+3 votes