Thanks for the support), working on a new version 1.0.4, I think the release will be in a couple of months
Thanks for the support), working on a new version 1.0.4, I think the release will be in a couple of months
there will be a texture pack for the COP series, but after I finish my idea for SHOC
I am not related to the ogsr engine. I don't quite understand what you mean about adaptation? After all, these are just textures that you can put on top of different mods or games at your discretion.
Thanks)
A new update has been released
my mod should be compatible with all mods based on OGSR Engine
Thank you)
There is no torrent file and there will not be. I advise you to restart browser and try to download the mod again, or stop the download by 89% and restart it in a minute, I advise you to download through Google browser.
it's already turned on, just put my mod on top of radiophobia 3
Thank you for support)
The description of the project has all the detailed information
Thank you for your support, at the moment I'm taking a break from the project, because there is no free time to devote to his project. But as soon as time it appears, I will continue to work on version 2.0, which will include adaptations for parts of "Clear Sky" and "Call of Pripyat" as well as "Anomaly"
if you don't know how to install mods on stalker, then it's better to download Radiophobia 3, and then my mod, and install it on top of Radiophobia. All links and information are in the post
So you didn't follow the installation instructions and didn't read all the necessary information in detail.
I was only talking about the Levels folder, and the fact that due to the high resolution of build_details, the OGSR engine cannot visualize normally, and also does not work well with the mip levels of this grass
Such problems with visualization are due to the high resolution of the grass, while the original uses a low 1024x512, therefore, it is better to turn to the engine developers and ask why the engine incorrectly displays a higher resolution and does not work well with mip levels on grass.
In version 2.0 there will be an adaptation for the Anomaly as well. So wait)
Очередной идиот который пердит буквами и использует русский алфавит за зря, впрочем как и свою жизнь, дегрот. Главное васянство - это твоё зачатие, и имя в паспорте - Высер Ебло н с кий.
I am not responsible for the engine, I only a set of textures, so please contact the ogsr engine developers about rendering and explain the visualization problem to them.
Most likely you have low internet speed.
Thank you very much for your support!
And who to ask for help?) I don’t know anyone from smart developers
The description says that the textures are created for all mods that use the "ogsr engine". It can be such mods as: Radiophobia 3, Secret Trails 2, Folk Hodgepodge and others.
Nothing has changed, grass rendering is the same. Try writing to the engine support about rendering grass on github. I am not responsible for rendering, also in this version of the engine there are bugs with tessellation and displaying bumps, I advise you to use an older version.
The Internet is full of information on how to install the OGSR Engine, incl. on the GitHub site. You need to unpack the rar archive from github to the root of the game and in the future you only need to run the game through "xrEngine.exe" which is in the "bin_x64" folder. Everything is pretty simple.
"OGSR_Engine_SHOC_EDITION_x64_2.1.394_Release.7z" had to be unpacked into the root folder with the game and in the future you only need to run the game through "xrEngine.exe" which is in the "bin_x64" folder. The Internet is full of information on how to install the OGSR Engine, incl. on the GitHub site.
read the installation conditions carefully, the mod will not work on the original version without the OGSR Engine...
at the moment this is only a texture pack, my mod does not make any other changes other than textures.
thanks for the support)
No, since the creation of each texture takes a lot of time and everything is done in my free time.
Andrey0007
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