• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 39)
AndreaZzZ
AndreaZzZ - - 39 comments @ Chocolate Hedgehog

Oh ****...

Good karma+3 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ Mission Improbable Full version

Okay, let's test it!

Good karma+4 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ Богатырь

Look at the summary page and find "АВАРИЙНЫЙ ВЫПУСК ПЕРЕДНЕЙ НОГИ" It means "emergency release front leg"

Good karma+2 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ Богатырь

Гайс, вы Русские? Судя по надписи на фоне главной страницы "АВАРИЙНЫЙ ВЫПУСК ПЕРЕДНЕЙ НОГИ" вы используете Google Translate =)

Good karma+4 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ City 17: Episode One MOTY Update | Day Four

SMAA looks better without loss of performance, which is noticeable in comparison with FXAA. Also guy from UKTS made ​​an overview of these techniques: Forums.uktrainsim.com

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ Upcoming LuminousForts Release

Hm, can you post changelog or todo list?

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ City 17: Episode One MOTY Update | Day Two

This mod is more like a big benchmark. Day 3 slowly scatters these doubts.

Good karma0 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ Sunshafts and Color Correction

How you got coordinate of sun entity

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ The Stanley Parable

Voice in head... Interesting

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ Menu Concept

Good, but it is only a concept =( This photo from the game?

Good karma+2 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ Dark Energy

Dead mod...

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ Volumetric Light Scattering

It is just a test.

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ OF2 - Mortar Synth

Leaked! The code of this synthetic were posted along with the source code of the project Lost Story: Episode One.
Proof - https://www.youtube.com/watch?v=zA3OzYc3RTM
Translated quote from their website:
The project has long time closed, the source code is already on the internet.

Good karma-1 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ The Revenge 3D Shader

I thought about it, but now want to apply the formula for calculating the colors on this effect (ported, now the effect of post-processing is handled fully on the client side without shaders)

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ The Revenge 3D Shader

It was found that one of the older versions transmits effect of depth. Tested by Fantasmagory (Don't Say Lazy) Picture - Images.agnesteam.com

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ Iron Sights (Brighter View)

You overdid it with the overlay =)

Good karma+2 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ Wedge Team

WTF?

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ Vice SA

Good work. Tracking...

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ Legend of Chernobyl

Всё это есть в просторах рунета. Видно ты Google'ом не умееш пользоваться.

Good karma+2 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ Legend of Chernobyl

Ты с HLSL знаком?

Good karma+2 votes
AndreaZzZ
AndreaZzZ - - 39 comments @ 3D

This comment has been posted in a private group.

AndreaZzZ
AndreaZzZ - - 39 comments @ City 17: Episode One - New Years Update | Part 1

As an example, a normal aberration - Tlc-systems.com

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ City 17: Episode One - Part 2 | The Update Strikes

How much samples do you use?

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ The Revenge 3D Shader

This shader is made on the engine. This picture is outdated, it has long been done by me not using a shader.

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ Raindrop Pre-Renders

OMG This hot **** ever I've seen xD

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ City 17: Episode One - New Years Update | Part 1

Is this chromatic dispersion? It is usually diffuse at the ends of the texture, I recommend it to think out and see the implementation of a Bloom shader.

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ City 17: Episode One - New Years Update | Part 1

This is a cheap shader effects that I once did, and is no longer used for one reason. Look at the left side of the screen there shows that the texture is moved in the axis 'x ' beyond 1.0 screen coordinates)
PS: This implementation uses only the basic texture of the camera, the eye will see the picture to the left and right eye if it's the same thing? Even a cheap frame at the edges of the screen will not close this bug.

Good karma+1 vote
AndreaZzZ
AndreaZzZ - - 39 comments @ We're back, baby.

"it's our fully dynamic lighting :O"
Why we all love Alien Swarm? xD

Good karma-1 votes