Graduated in Visual Arts, and Arts teacher in high school. My focus is on intrinsic narrative of the game: how to tell a story with those elements that form the basis of a 2D game, like graphics, sounds, interactions between characters, and even some text, but just enough , without excesses, and the interaction of the player with these elements.
Devwill is a platform arcade game, with simple graphics and gameplay. All visuals are almost in black and white, inspired by old silent movies.
A game that mimics elements of the Mario series but in a dark an dystopian background. My goal is to mimic classic games formulas but with new aproaches...
A game in the "metroidvania" style. Its narrative mixes elements of the history of the Brazilian "Cangaço", its popular "cordel literature", and the...