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Comment History
Aloft_studio
Aloft_studio - - 8 comments @ Hazelnut Bastille Now Open for Late Backing!

Thanks for helping spread the word!

Good karma+1 vote
Aloft_studio
Aloft_studio - - 8 comments @ Hazelnut Bastille

Ok, sent it via pm!

Good karma+2 votes
Aloft_studio
Aloft_studio - - 8 comments @ Hazelnut Bastille

Hi Andreil!

We set it up that way, since it is a natural way to grow the mailing list of interested users. It is actually possible to sign up, get the demo, and then unsubscribe 20 seconds later, and never receive a newsletter. Or if you prefer, I could send you the demo directly.

Good karma+1 vote
Aloft_studio
Aloft_studio - - 8 comments @ Hazelnut Bastille

Subscribe to our newsletter to gain Demo Access at: Aloftstudios.net

Good karma+2 votes
Aloft_studio
Aloft_studio - - 8 comments @ "Sticks & Starships"

Yes, it definitely belongs to the same class of game as Minecraft, Infiniminer, and Cubeworlds.

We feel these games created a great foundation for the genre of voxel world-simulation, and chose to build on and expand on some of the concepts they pioneered.

Good karma+3 votes
Aloft_studio
Aloft_studio - - 8 comments @ Work in progress

Looking good so far, but on your human models, you might want to refine your wireframe topology. Look at some examples online. For instance, midsections usually flow in a V-pattern into the pubis, and around the tilt where the legs meet the hips. This reduces the number of polies you need dramatically, and helps your models animate more fluidly and naturally. Also the open genitals thing is strange, but whatever suits you I guess lol.

Good luck!

Good karma+2 votes
Aloft_studio
Aloft_studio - - 8 comments @ "Sticks & Starships"

If you like what you see, please like and follow us on Facebook:

Facebook.com

And follow us on Twitter:

Our Kickstarter Page is expected to go live in a month or two, and contains a very rigorous presentation of our materials:

Kickstarter.com

Good karma+1 vote