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Ever since I was a kid I wanted to make games...well I wanted to play them first then make them. Anyways, it's been more than 20 years since I played my first game and the desire to become a real game developer has never been greater. By day I'm a software developer at a very cool company that does lots of cool stuff and by night I'm a Unity3D fanatic working tirelessly to crack my way into the industry.

Comment History  (0 - 30 of 78)
alexfeature
alexfeature - - 78 comments @ What looks better, Dark or Light background?

Both sick! Love it! I feel like I'm overusing them exclamation points!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ speeder

Yey!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ A look at dungeon generation

I have to agree with Lurkers here :D It gave me some great ideas for my game too. I've been thinking of various ways to tackle this problem but yours is one of the best ways I've seen to date. Thanks a lot for sharing m8.

Good karma+2 votes
alexfeature
alexfeature - - 78 comments @ Hello World

Hey,

This looks like a fun game. Looking forward to seeing more.
Tracking :D

-Alex

Good karma+3 votes
alexfeature
alexfeature - - 78 comments @ Double Barrelled - Progress Update (Week 16/15)

Indeed :)

To be honest these ideas just come to you at one point or another. Eventually you give them a go and voila the end result doesn't totally suck. Doesn't happen often but it feels great when others like the final product.

There is still a lot of work to be done in the polishing department. But overall it looks like this system could really work for DB.

Thanks for the support man. Much appreciated!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ Screenshots compilation _ build 0.027/34

I want this. Come on guys hurry hurry hurry :D

Good karma+2 votes
alexfeature
alexfeature - - 78 comments @ Roguelands Kickstarter is live!

...and backed!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ logo

Tits!

Good karma+2 votes
alexfeature
alexfeature - - 78 comments @ Roguelands Kickstarter coming VERY soon!!!

NOT SOON ENOUGH!!!!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ HOLY CRAP

OMFG its the caterpillar of DEATH!

Crazy sh*t guys. Loving it all!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - Systems and subsystems

Wow! You guys really did your research then :D

Good karma+2 votes
alexfeature
alexfeature - - 78 comments @ Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - Systems and subsystems

That's pretty cool. So that would limit our ability to explore nebulas and stuff i suppose. Are there any emergency fuel sources other than solar power?

Good karma+2 votes
alexfeature
alexfeature - - 78 comments @ that is NOT a regular Dunebug...

YEAAAAH! MONSTAH DUNE BUG!!!!!!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ upgraded parallax

It's spritetastic!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ testing out lances. post your weapon suggestions!

That's so sick. Thinking outside the box :D

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ testing out lances. post your weapon suggestions!

Lovely!

Now to toss my two cents into the pile.

Gravity Displacement Grenade. It has a timer so can be bounced around the level a bit. Perhaps the longer you hold the fire button the longer the time out is going to be. Once it goes BOOMALA! a small wormhole appears and starts sucking everything in for a short period of time. As a balancing feature it could suck collectibles in too. Making it a last resort kind of thing I suppose.

Can't wait to see more of your stuff guys.

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ maybe some space magic

YES! YES! MOAR MAGIX PLEASE!

The art style in this game is just so so awesome.

PS: Dat fire place :D

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ Roguelands

I'm sooooooo gonna back this thing :D

Good karma+3 votes
alexfeature
alexfeature - - 78 comments @ watch out for them dunebugs

Seconded, thirded and forthed! Totally awesome stuff.

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ Roguelands Kickstarter before the end of March!

Looks awesome! Please take my money!!!

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ NPC Chat Bubbles

Hey Slice,

Music was written by Jonathan and is as original as it gets. A friend of mine said it reminded him of 80's pron :D
How cool is that?

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ In Exilium Steam Release! New Websites! Version 1.6!

This is awesome news man! Congrats for making it onto Steam. The best of luck to you.

Exciting times ahead ;)

Good karma+1 vote
alexfeature
alexfeature - - 78 comments @ Space battles

Great stuff guys. One bit of criticism that I have is that it's hard to see where my weapons will hit or at least what parts of the enemy ship they are targeting. I would be cool to see markers of where torpedoes or lasers are about to hit. I suppose on the ship overview map you could have hotspots to reflect the same.

I imagine that most of the battles will be viewed at minimum zoom to help with macro-management of weapon systems and ship direction. So having a clear view of what is about to go up in smoke is pretty important :D

As always very exciting to see this game take shape.

- Alex

Good karma+2 votes
alexfeature
alexfeature - - 78 comments @ Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article about gameplay

Sounds great. One more thing though.

How will the ship travel over long distances? Some sort of warp jumps or will it be more Alien like, hibernation of the crew and hauling *** through space at a snails pace?

Basically I was wandering if I would be able to ambush ships in hyper space or catch one with most of it's crew on ice so to speak.

Good karma+2 votes
alexfeature
alexfeature - - 78 comments @ Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article about gameplay

Alex this is looking pretty sweet man. It would be great to hear how the game will progress though, perhaps in the next article ;)

Basically I was wandering what would be the constraints to my ship building shenanigans and how I would eventually overcome them. Would there be some sort of 'leveling' mechanic?

Given that this is a rogue-like the distribution of enemies would be random to a certain degree I suppose. What are your plans in that department?

Will you make it completely random making players run into a bloody Death Star as soon as they start or will it be more or less reasonable? Based on sectors or zones or something along those lines.

- Alex

Good karma+2 votes