Indie video game developer. I make games of all genres, lately messing with 3D ones. I have a personal challenge for every game I make to be unique and creative, with its own gameplay and style. I've been working on my own video game programming language called `avdl`, to help me on my adventures.
A card game about deduction, love and regret. The aim of the game is to get the Rose for yourself.
A puzzle game about running, not because one has somewhere to be, but because one has somewhere they don't want to be.
The aim of this game is to rotate pieces of a shuffled puzzle, to reveal a Nightmare. Each level is more challenging than the previous one, with more...