Love the mod, but the weapon effects break it for me. Who's idea was it to replace the cannons with phaser animations? The Defiant should be blasting, not streaming sprites at the enemy.
Love the mod, but the weapon effects break it for me. Who's idea was it to replace the cannons with phaser animations? The Defiant should be blasting, not streaming sprites at the enemy.
Strongly recommend you read the included PDF.
Yes it is, don't look in the frigate or cruiser menu. it's a summon from the shipyard.
Ah yeah, ive heard that before, just never experienced it. Thanks
The Ai in Galactic Conquest is stuck, Playing as Black sun, the Rebellion does nothing.
When in space and land battles they also don't move, no activity what so ever. How did this happen?
I can't seem to access any Custom GC maps for the Mod, the Button "Use these maps" is grayed out.
So why does it say "Dont use these maps"... when "use these maps" is greyed out?
These Cardassian Hybrid Kessok ships, is the AI only allowed to have them or is that a bug that we cant recruit them?
Can i make a request, do you guys have an updated Galaxy forge that can be downloaded as a separate file? Thanks in advance.
:) keep being awesome!
I literally just fixed it myself haha, Wondered if i should post, but you guys had it under control :P
Dunno if you fixed in 4.0, but when starting a rebellion under a claimant, there's a game breaking bug that occurs when you convince a lord to join your side. After which doing so, there's an unavoidable fight. So basically, you have to fight an ally, before they join you.
All good i just removed the line of code that links it to the shield mesh. Haha.
Yes i just noticed in the base game the adaptive forcefield is an ability that does in fact have a temporary effect, even still it appears to be more Opaque in the mod. But the fact that it's permanent is a little offputting. Question: Does empire colour effect the shield colour? It could be that i was using an empire colour at the time (in the mod) that made the Shield very Opaque.
Ahh, Mainly from a visual perspective on Extreme, the effect should be noticeable when changing from High to Extreme in the base game, it appears unnoticeable in the mod.
I might have been mistaken about the Shield Mesh issue, but it's defintely not from the base game. I worked out when the KOL levels up and assigns the special ability "Adaptive forcefield" it gets a permanent AUra around it, kinda gets in the way, looks like a purple egg moving through space.
Apologies if i'm wrong about this, im using a 4K screen atm, but it could just be in my head XD
I think you guys should veer away from utilizing the 4X enhancement mod, which is now out of date with all the DLC, added planets, and conflicting with the added graphical updates as well. "Extreme" settings do not work because the replicated textures added by the 4X mod muddy the current textures, not utilizing them to their full potential. Also the shield Mesh on ships now get 'Stuck' in certain circumstances, leading to multiple ships running around with a permanent aura around them. Since DLC content has added better planet designs than the 4X mod, there's no point in fully utilizing the features either.
The Latest patch has fallen empires awaken. You could have a Dorment Borg, and late game have them take notice of the galaxy tech level, and awaken, attacking and assimilating all.
Love it, Should make defending the core easier XD
Recommend that people look for updated versions Here: Eastvwestnews.proboards.com
As far as i know, we haven't had any big matches for a while.. 'Dukat' sometimes records them.
The productive enterprises mechanic does not work in this game.. after a few weeks anything you build goes into deficit, because no town produces lots of iron or lots of grain etc etc. Have you guys explored how this mechanic functions in this new world, as opposed to vanilla?
yeah it's at 2 now, at this point i don't want to waste too many points on it.
Is it possible to switch off the stumbling mechanic? I'm not sure it's realistic that i fall 9 times in a 7 minute battle... it's kinda retarded
oh, that's sad, i liked the design so much XD
Anyone else notice the Lannister Armor has changed? looks like vanilla now
What happened to all the lannister Armor skins?
Sorry to say i preferred the old model :)
To me they are still pretty powerful, but it's definitely possible to beat them, which is nice :)
You couldn't be more correct about Dukats voice.. i Begged the Devs to remove his speeches and general Gasbagging.. but all it did was convince them they had made the right choice in making dukat as annoying as possible... either that or they enjoy my suffering.
At the same time you can't get rid of him... he literally does not die in 99% of my test games.. he is truly a survivor.
Basically everything that can be Possibly squeezed into this mod is planned XD .. If it can be done in the sins engine the expect it! Or at least, max will try, his ambition knows no bounds..
Rickardus
Adam joined
New*I am an admin for the Australian Modding Community, please join up if u are Aussie! used to be a modder, lost interest, moved on to music as my main hobby. i still enjoy using mods and games, however my involvement with the modding community is not as it used to be.