Its all good man! No offense taken. :D
Most of the new features are features are beyond that of the dev teams capabilities, But in the FUTURE we might port over all content to Arma 3. At the moment we have muilt turrents working with A2 which is one of the main reason we swapped to Arma 2 from ofp. Apart from that theres only a few other reasons why we moved.
Looking great man, Might need more scratch's here and there and maybe a normal map. But hey the AO bakes looking amazing.
Yep I agree it should be way more Saturated. All i did was dark angel green with a light scorpion green dry brush pretty much. Also the shader in mud box that was turned on at the time is quite shiny.
Yes the hands look like pancakes but heck, Sculpting will fix it!
Its pretty much gunna be a bit of CC and a bit of auto melee combat at this stage we dont have any melee dependent factions fully worked up yet to even say at this early point in development.
Our animators are quite good we should be able to make a mix of cc combat (Dayz Melee) and auto combat.
For instance the NPC orks will hava and auto melee attack if they get too close to an enemy. Player control units might have access to both depends on how you play it.
In a reply to you answer.
"The only ones he seems unsure about are a dozen or so games at the end, including Crysis and Arma 2, but GameRanger's capabilities greatly blunts the blow that GameSpy's shut-down could've potentially been. And beyond GameRanger, Bohemia has already been out there discussing a custom, built-in Arma solution, and they're not the only developer talking about overhauling games to get rid of GameSpy prior to the shutdown."
Arma 2 is safe for now and I don't see why we should abandon mod simply because there is no full dedicated server hosting and besides if you want to play a LAN game or something that's still possible.
So for now people dont worry.
Hope you also like the banner I cobbled together! :)
Just letting you guys know that the Arma2Wh40k is moving along quite nicely! If you would like to check us out heres the link:
Moddb.com
From myself and the team we would like to thank the fine member's of this group!
As Joazzz said I totally agree with the mouth grill besides that the proportions are pretty much bang on most people redo a space marine like 30 times before they get it right I mean hell even the Newish Space Marine game makes them look strange.
Good work , Looking forward to my Ork kill your space marines :)
Plus gamesworkshop is really starting to get Desperate for ideas so old stuff for now is really our goal. Would prefer to go with forgeworld than that of current GW stuff anyway.
Welcome to the world of low poly modelling I cant make it the way I want too :( for now its pretty good waiting to start sculpting soon.
Guys I'm pretty sure this will be the first mod to use fully fluff dimensions for an fps environment. we are going for grand scale with this mod we all hope you will enjoy future up dates!
If you've been banned before on gamespy than theres your problem.
WE have been talking to him hes very active on our forums atm.
A reminder to you all!
If we do post news about an alpha release we will defiantly be revealing it on our forums first!
Sign up if you haven't already and enjoy.
Most of the old modders for OFP never really got a chance to push the boundaries and with Arma 2 we can do that. We are not constrained nearly as much as what we used to be. Times are changing !
Updated the new page to make alot more accessible. We are planing a finial release of some sort towards the end of the year.
WE are moving to the arma series
Any question about the mod feel free to PM me.
I cant wait for it either! Hahhahahah
Hopefully we can release a simply Imperial Guard first or something.
This is a mod i dont think i ever expected ahahahah.
Nice work something new.
abrun4
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