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Comment History  (0 - 30 of 36)
user9
user9 - - 36 comments @ They Hunger: Trilogy crossplatform v1.0.5

Disabling raw input resolved the issue, but I prefer using raw input. Hopefully the bug will be fixed.

Good karma+1 vote
user9
user9 - - 36 comments @ They Hunger: Trilogy crossplatform v1.0.5

I have this same issue, raw input is enabled in the settings and "mouse filter" is disabled. I was able to alleviate the spinning by reducing mouse sensitivity, but camera still moves on its own and the game is unplayable.

Windows 10, Steam version of Half-Life.

Good karma+1 vote
user9
user9 - - 36 comments @ MMP

I can't understand the installation, there are at least three .zip files inside the archive and not in the same directory. Can I ignore "Custom Map Packs" folder and only extract the files from"\WUM_MMPv7.zip\MMPv7.zip\"?

Good karma+1 vote
user9
user9 - - 36 comments @ MMP - Wormpot Mod v1.0

Does Wormpot work with the official maps or do I have to install MMP?

Good karma+1 vote
user9
user9 - - 36 comments @ MMP

Have you ported any of the official maps? Especially Worms 3D levels are in high demand as Worms Forts: Under Siege was a notably different game. 3D also isn't available for purchase.

UPDATE: Yes, I found the description: Moddb.com

Good karma+1 vote
user9
user9 - - 36 comments @ FCAM (FarCry Addon Mod)

Don't install "Unofficial FarCry Patch 1.505" alongside FCAM, the unofficial patch is a stripped version without major changes.

Good karma+1 vote
user9
user9 - - 36 comments @ FCAM (FarCry Addon Mod)

FMV cutscenes don't play (there is one exactly at the start). I reinstalled (unmodded) GOG version alongside the game with "Unofficial FarCry Patch 1.505" and they do.

Windows 10 64-bit.

Good karma+3 votes
user9
user9 - - 36 comments @ Randomguy7's Fix Compilation

It is "clip plane" setting in the game options.

Good karma+2 votes
user9
user9 - - 36 comments @ Randomguy7's Fix Compilation

"In order to restore the draw distance, you need to edit the fogdistance in the settings menu or the config file" — where is the fog distance setting and what config file do I have to edit?

Good karma+2 votes
user9
user9 - - 36 comments @ Max Payne 2 - Pain to the max mod

Sorry if I was rude, apparently I'm simply not a fan of overhaul mods.

Good karma+2 votes
user9
user9 - - 36 comments @ WOLF REDUX v1.3

Can you tell me where I can find body lifetime value? Debris "lifetime" "60" is rather low if that indicates seconds and applies to all breakable items.

Good karma+2 votes
user9
user9 - - 36 comments @ WOLF REDUX v1.3

The mod doesn't work, but I increased FOV and disabled head bob as instructed here:
Pcgamingwiki.com
Pcgamingwiki.com

Can this cause issues? FOV and head bob tweaks work, but UI icons aren't removed, items glow is still there and enemies and debris disappear as fast as before.

Good karma+1 vote
user9
user9 - - 36 comments @ Doom 3: Redux

CS:GO uses ~ 106 FOV, can't be modified. Also applies to other Valve games (if you've set the slider to max) when played at 1920 x 1080 in 16:9.
Casualhacks.net

Good karma+1 vote
user9
user9 - - 36 comments @ Doom 3: Redux

FOV slider only goes up to 100, some prefer higher field of view. Even using 120 isn't unusual.
FOV can be set using console, but it resets after game restart: Pcgamingwiki.com

Good karma+1 vote
user9
user9 - - 36 comments @ Doom 3: Redux

1. A valid reason, can also block progression: I.imgur.com

2. I haven't installed Doom 3 in the base folder, only my autoexec is stored there. "Resetting textures bug" isn't present in your version? Pcgamingwiki.com

Good karma+1 vote
user9
user9 - - 36 comments @ Doom 3: Redux

I'd like to see that also. I prefer to use a small dot as a crosshair, don't know if Doom 3 supports crosshair customization.

Good karma+2 votes
user9
user9 - - 36 comments @ Doom 3: Redux

If I recall correctly, Sikkmod had a huge list of options, including "demon burn delay" - where are those settings now if I may ask? Of course I can edit the files manually, but a GUI is preferred for many people.

I also want to ask about autoexec.cfg. I removed your autoexec from the mod folder and pasted the commands to mine located in Doom 3\base. Is this correct? Pastebin.mozilla.org

Good karma+1 vote
user9
user9 - - 36 comments @ Doom 3: Redux

That's to be expected. Can you tell the technical reason? Doom 3: BFG seems to go upwards to 120 FPS, but I don't have much interest in that remaster.

Good karma+1 vote
user9
user9 - - 36 comments @ Doom 3: Redux

Please update the description to tell that Resurrection of Evil isn't supported yet.

Good karma+1 vote
user9
user9 - - 36 comments @ Doom 3: Redux

Is removing Doom III's 60 FPS cap possible?

Good karma+1 vote
user9
user9 - - 36 comments @ Doom 3: Redux

In the past I didn't find a general Doom III overhaul mod that doesn't change the gameplay, Doom 3: Redux is pretty much exactly what I wanted. Compiling texture packs and manually recreating textures if needed is a great idea.

You say that the texture size has been reduced, can I use uncompressed, original mod textures?
You're talking about Sikkmod's features, do you mean the added graphical options? As far as I know (I hope) that Sikkmod didn't make any gameplay changes. One thing that annoyed me was the disappearing bodies - SM had an option to set "demon burn delay", but the setting never worked for me.
I'm not exactly sure that how you're going to overhaul the game's audio. Only audio logs? If you're doing any major modifications I hope you make a separate version that user vanilla sounds.
What about bug fixes? Have you fixed some bugs in Doom III, maybe adding a support for widescreen resolution if possible? Pcgamingwiki.com

I'm still pondering if I should play through the vanilla game before using graphics mods... what's your suggestion?

Good karma+1 vote
user9
user9 - - 36 comments @ INtense!

Can we get torrents (magnet links)? I feel bad for using so much bandwidth and using a torrent can be faster at least with more popular mods.
Thank you for not requiring registration for downloading, that's the reason I dislike Nexus Mods.

Good karma+2 votes
user9
user9 - - 36 comments @ Ketchup - Universal Gore Mod Test v4

Can this addon be updated to the latest version of Brutal Doom?

Good karma+1 vote
user9
user9 - - 36 comments @ JK II FX Mod

Should I see this mod in the game's 'mod' menu?
I did put the file to Star Wars Jedi Knight II - Jedi Outcast\GameData\base

Good karma+2 votes
user9
user9 - - 36 comments @ Jedi Outcast Widescreen Crosshairs

Can you fixed the HUD also? It's stretched also in your screenshots.
Compare to this picture: Images-1.gog.com

Good karma+2 votes
user9
user9 - - 36 comments @ Sikkmod

You can easily disable the bloom.

Good karma+1 vote
user9
user9 - - 36 comments @ Sikkmod

'Demon burn delay doesn't' seem to work in the mod settings. I tried several values (milliseconds or seconds?).
I don't like how the demons instantly "vaporize" when killed, I assume that the setting controls this variable.
Screenshot: Img.bi

Good karma+1 vote
user9
user9 - - 36 comments @ Absolute Gameplay Fix 1.32

Thanks for answering!
How much faster are the enemies in percents?

The other changes aren't that bad, isn't the clip size (5) the same than in vanilla Doom 3? I also always prefer the original sound effects, no need to change those.

But please consider fixing the aforementioned shotgun reload and the speed of pistol firerate.

Good karma+1 vote
user9
user9 - - 36 comments @ Absolute Gameplay Fix 1.32

If I understood correctly, the monsters are still faster after installing the gameplay fix. Why? I don't want to modify the core gameplay in any way.
Please release the version that has no new features.

I don't the other changes either:
"-New pinky demon sounds removed and changed to default Doom 3. Felt they didnt suit the creature.
-Rocket launcher in new animation versions now has a clipsize of 5 again (it was 1). I will remove this if people dont like it.
-Pistol firerate increased in new animation versions to better suit the animations.
-The shotgun reloads one shell at a time, instead of two. Mostly for realism but forces you to be more careful early on."

Good karma+1 vote
user9
user9 - - 36 comments @ Max Payne 2 - Pain to the max mod

Copyrighted music in a mod?

Good karma0 votes