There's no reason I can't port it to Mac in the code, but I will need to get a MacOS development environment to compile it. It's planned, but not supported yet.
There's no reason I can't port it to Mac in the code, but I will need to get a MacOS development environment to compile it. It's planned, but not supported yet.
It looks like GLFW cannot find a valid resolution.
The most common reason seems to be out of date drivers for the graphics card, so make sure you have installed your drivers.
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