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Beginner in modelling/animating, still studying, pretty good at simple 2d art, I know engough about html and css codes, excelent at making a storylines, Living life freely, I have 3 cats, 2 dogs, 2 rats, 3 spiders(big ones), and about 40 grasshopers(for my spiders) and if u care about my physical appearance im tall, not fat, not too strong but not too weak either, about my life, partying, fucking around, making friends, living my life in most fun way... ^_^

Comment History  (0 - 30 of 157)
0SmooK0
0SmooK0 - - 157 comments @ character wip

Even tho I haven finished beyblade, and now I have a lot of studies, Il try to make an character too, using box modelling..;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ HSM Beyblade common parts

Well I already have the weight disk of plastic generation(1st that is)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ citypart1 all models by senluc

Good..;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Latest news: Oh Crap Look at this!

And btw, its coming out this years q4 that means we will never make it that quick our game...-_-

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Latest news: Oh Crap Look at this!

Well You got a point there, but then we got to make better animations and envoirment too.

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ City Map by Luke for Senluc

Since You are making maps from original game, i have to rethink how to adapt it to my storyline... >_<

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Attack weight

Well,since beyblades will be propabley modefyable, then we all should use one same weight disk.
For first generation(Plastic beyblades) I got one attack disk, You got, and Senluc, some other got propabley too, so in the end of all plastic beyblade modelling we will have to chose the best weight disk, and then we will have to take the best modellers of our team(So far Senluc and me, expecting other learning progress), each one of us will have exact beyblade count, and then we will take a part beyblades in modelling programs and attach all the same weight disk, and resize to required size.

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ character scratch by senluc

It is, hardest part is to bring it 3d correctly, what i am still tryin to do...;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Project Albatross

Cool Il track it...;)

Good karma+2 votes
0SmooK0
0SmooK0 - - 157 comments @ Can anybody give me hint...

Oh, I guess I can help You make a weight disk with spikes..;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Guess Which World

When I look at it, it remindes me a freedom...;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Guess Which World

Way too dark to be Heaven, but defienetly good looking place... ;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Beyblade:Spinning Heroes

Hey thats great thx, its just that Senluc is only one who can do best on Unity, but He isnt advanced coder, so thats why for us it could be hard.
Ok, For now just show the menu setup. Thx again. :)
Hey that means we could make character clothing customization...
Btw will that require seperated models? like beyblades attack disk, then weight and so on?

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ By CurtisGproductions(2nd generations HMS)

Those are not mine, but by CurtisGproduction
Youtube.com

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ By CurtisGproductions(2nd generations HMS)

CurtisGproduction isnt on moddb, he cant here you but he would answer "Thanks"

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ By CurtisGproductions(2nd generations HMS)

Stratta dragoon Ms

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Beyblade 20min Test model

Too smooth for a beyblade, sorry thats what I think..;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Antlion Demo Trailer and Imminent Release

Hey this is good, definetley folowing

Good karma+2 votes
0SmooK0
0SmooK0 - - 157 comments @ First Strike 1.5 Released!

Hey even I can see that this is really well made mode, great work...;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ My first modelled beyblade (ian50028)

Needs more work on..;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ beyblade screen "senluc"

Melody of menu should be different (Got it BlackDragonWhatever, please ask that musican for help), and name should include "Spinning Heroes"

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ park

Yeah it is looking good...;)

Good karma+1 vote
0SmooK0
0SmooK0 - - 157 comments @ Innkeeper Tessie

Good as always, keep it up ;)

Good karma+2 votes
0SmooK0
0SmooK0 - - 157 comments @ United Universe - Frigate

It looks so funny and yet so wonderful..;)

Good karma+2 votes
0SmooK0
0SmooK0 - - 157 comments @ Glupy - WIP

Awsome, keep it up...:)

Good karma+1 vote