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Old bench with some variations inside Source Engine.
3 models (around 200 poly) with 5 diffuse textures for each(512*512) and 1 normal map for all(512*512).
Software: 3ds max + photoshop
Textures from: Cgtextures.com
Completed in 1,5 hours.
I've been working on modelling skills lately, so I'm spending a lot of time in 3ds max and Photoshop. I'm still no good at deciding optimum details on models and textures. Some parts on textures are too low detail while some parts are unnecessarily detailed. Total headache.
they look good ;)
the problem you mentioned may be the uv-mapping
Yeah, it is. I'm trying to get more efficient on UV mapping. It takes most of the time in model creation process. Maybe like half of it.
yep, hard surface uv mapping is really time consuming :/
good very hl2 style
nice and simple, and ya really suits hl2 style
Yeah, I have to agree; well done.