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Xenovoid is a Free 4X Massively-Multiplayer-Real-Time-Strategy Game supporting thousands of players in a game of galactic conquest, available now for download at www.Xenovoid.com. Build massive cities, research important technology, construct ships, and expand your colony to other planets in another system or galaxy. Send fleets of ships to attack other players, gather materials, and spend your time trading in goods across the universe. Work with other players to take control of the map in the name of your Corporation and eventually unlock the secrets of the universe!

Post news Report RSS Release 0.76 is available for download!

Release 0.76 is here and it requires a new client. There are a many features/fixes so get it now! Planet Variety There are many different looking planets now for your viewing pleasure. They are persistent as well meaning they do not change once the universe is setup and online. Get out there and see what you can find! Much more.....

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Release 0.76 is here and it requires a new client. There are a many features/fixes so get it now!

Planet Variety

There are many different looking planets now for your viewing pleasure. They are persistent as well meaning they do not change once the universe is setup and online. Get out there and see what you can find!

Refer-A-Friend

Earn in-game rewards by referring people to play Xenovoid. We will keep track of everyone you have invited and will reward you on release as well as during testing! Expect some extra-special rewards for those that get on this early. Xenovoid.cloudapp.net:8080

Technology Tree Search

There is a new search box in the technology tree (requirements) scene! Enter the partial name of a tech, ship, defense, or industry and the view centers on the match. It’s super easy to find what you are looking for now.

Bug Fixes/Changes
◾The correct time should show now when you click to Upgrade an Industry. Previously the time it showed could be different from reality.
◾Some of the cockpit buttons are different colors now to indicate they are indeed not disabled.
◾Removed the Deploy Mark function from the Cockpit since it is no longer needed.
◾The Navigation view should remember the scene you were last on once you have started playing a new game. It resets when you leave the game but maintains state while playing. This way you don’t have to search for where you left off every time!
◾Fixed a bug where your home planet could not be found in the Navigation view (the little house graphic.) Now when you click it, you will be taken back to your home planet.
◾The requirements view properly indicates if you can build defenses and ships. Previously they were always x-ed out even if you meet the sub-requirements.
◾The construct ships scene takes away the resources from view when you build ships. It was always taking them away before but now it shows up in the interface.
◾The amount of defenses/ships falsely limited based on an invalid formula. It now reflects the proper amount.
◾A new drag/swipe control system had to be put in place due to the latest update of Unity causing problems with the previous implementation. Some swipes may not be working yet (pinching.)
◾Unity was updated to 4.3.1.
◾Sometimes when you chose to speed up something, it would say you could not afford it since it only checked Unobtainium and not Xenopoints. It now checks both.

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