Wizards of Unica is an hi-fantasy turn-based tactical roleplaying game with roguelike elements. It features an intense story into a world fullfilled with creatures originate by real-life myth and folklore. Emerging gameplay focus on freedom of terrains interaction, creative use of spells and their mix to gain new powers. Inspired by contemporary roleplaying and tactics classic (Mass Effect Saga, Divinity: Original Sin, Final Fantasy VII and Final Fantasy Tactics). Supports QWERTY Keyboard and Mouse.

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Wizards of Unica - Personal Challenge: Deadlines? Lifelines!

Wizards of Unica - Personal Challenge: Deadlines? Lifelines!

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Deadlines can be a pain in the neck if you don't know how to embrace them. In this article I explain how deadlines help me being efficent and rising out...

Wizards of Unica - Personal Challenge: 2 weeks left!

Wizards of Unica - Personal Challenge: 2 weeks left!

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500 pixel art assets to be painted in two months only! Deadline: 10 Jenuary! Will I be able to complete 30 levels and keep up quality?

This Week In Indie Games - November 24 2017

This Week In Indie Games - November 24 2017

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The biggest indie gaming stories for the week of November 24, 2017

Wizards of Unica - Personal Challenge: 500 assets in 60 days!

Wizards of Unica - Personal Challenge: 500 assets in 60 days!

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After 45 spells animations in two weeks, and entire enemy roster reworking in 15 days, I'm now drawing 10 entire stages in two months!

Wizards of Unica - How to improve your Pixel Art?

Wizards of Unica - How to improve your Pixel Art?

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In 2014 I had no serious experience with pixel art, and no clue about animation, but since then I worked hard to get some proficiency. In this article...

Wizards of Unica - Pixel art: new & remake 2014/2017

Wizards of Unica - Pixel art: new & remake 2014/2017

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After the summer pause, I'm back with new pixel assets and some remake from the past, all with a major improvement: I bought a brand new tool. Can you...

Wizards of Unica - Tileset: why do we need it?

Wizards of Unica - Tileset: why do we need it?

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Is it possible to avoid traditional tileset in 2d top down rpg? I tried.

Wizards of Unica - Spells challenge completed!

Wizards of Unica - Spells challenge completed!

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In Wizards of Unica there are about 10 powers which can be combined together for a total of 45 spells. I gave myself two weeks to make visuals and animations...

Wizards of Unica - New spells part II

Wizards of Unica - New spells part II

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In Wizards of Unica there are about 10 powers which can be combined together for a total of 45 spells. 25 are done! Will I be able to complete 'em next...

Wizards of Unica - New spells animation

Wizards of Unica - New spells animation

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In Wizards of Unica there are about 10 powers which can be combined together for a total of 45 spells. Will I be able to complete 'em in two weeks?

Wizards of Unica - OST: The Whisper Ruins

Wizards of Unica - OST: The Whisper Ruins

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Undead level theme for Wizards of Unica Soundtrack, in its first polished and compressed version. Check it out!

Wizards of Unica - There are not wrong assets

Wizards of Unica - There are not wrong assets

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There are consequences when you refuse traditional knowledge about tileset and pixelart, trying to find alternative solutions. And I'm always so close...

Wizards of Unica - Improved Pixel Art!

Wizards of Unica - Improved Pixel Art!

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2014 - 2016 pixel art assets improvement and my personal aesthetic considerations about pixel art and traditional art comparison.

Wizards of Unica: the Turn Manager

Wizards of Unica: the Turn Manager

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A Tndwolf article about Turn Manager insidious system and why to put algorithms on paper before programming

Wizards of Unica OST: The Demon Rift

Wizards of Unica OST: The Demon Rift

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In Wizards of Unica the Demon Rift is the realm of evil legions and their princes, inspired by the Hebrew traditional Geenna (The Eternal Fire). And in...

Lynx’ Heretical Pixel Art Method!

Lynx’ Heretical Pixel Art Method!

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From today on you will be able to produce seamless terrains for your games in great pixelart!

Wizards of Unica - Improved animation!

Wizards of Unica - Improved animation!

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Updated bestiary, idle power and hardcore 3 cycle animation! Check this out!

Wizards of Unica - Pixel Art proficiency

Wizards of Unica - Pixel Art proficiency

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Time ago I talked about game design vs concept art, and the consequence of their confrontation. Today I'm proud to say I find a way to fruitfully use...

Wizards of Unica OST: The Windy Canyon

Wizards of Unica OST: The Windy Canyon

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Inspiration, making of and OST release for tactic RPG Wizards of Unica: Mount Maru & its boss: Garuda the Mount of Gods!

Wizards of Unica - Bosses brief summation

Wizards of Unica - Bosses brief summation

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A summary of the planned bosses into our tactical RPG, and the pixelart we developed about them.

Wizards of Unica - Alpha 0.2

Wizards of Unica - Alpha 0.2

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Pixelous Tactic RPG Wizards of Unica alpha 0.2 is out now! Your feedback are precious!

Wizards of Unica OST: The Misty Marsh

Wizards of Unica OST: The Misty Marsh

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The Walking Dead theme mixed together with Mozart's The Queen of Night for our electro epic fantasy 16 bit soundtrack!

Graphic Interface: Dialogs!

Graphic Interface: Dialogs!

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Word power! Tactical RPG Wizards of Unica will be enriched with deep dialogues, between comedy and drama. But before the content, we had to figure out...

Versions & Plans

Versions & Plans

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Wizards of Unica is a pixelous turn-based tactical RPG with procedural level generation and rogue-like elements. Alpha 0.1.1 is out now!

Wizards of Unica - Lords of the Rings

Wizards of Unica - Lords of the Rings

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10 Rings of powers will be present in our game for extra spells and combos!

Wizards of Unica - The Premise Story

Wizards of Unica - The Premise Story

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Why the Sage Exekiel and the Rash Rake are duellin'?

Wizards of Unica - alpha teaser!

Wizards of Unica - alpha teaser!

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Wizards of Unica - pixelous tactical RPG - alpha teaser is out!

Wizards of Unica - Alpha 0.1

Wizards of Unica - Alpha 0.1

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A post about what you will find into Wizards of Unica Alpha 0.1.