WargameProject is a Turn Based Strategy with its own fantasy universe. At the moment it can be played Single player (Campaign) or Hot Seat/PBeM, but we are also working on network multiplayer. There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
WargameProject v0.7.27.907 is out! Important changes from this release include a few bug fixes, new game mechanics (close combat initiative) and simple, but very pleasing, usability improvement (targeted army stack is shown when joining armies).
Posted by Khazad_Dron on Dec 10th, 2012
Dear All, WargameProject v0.7.27.907 is out.
Focus of this release is on usability improvements and new game mechanics. Important changes are:
1. Close combat initiative.
Melee weapons have different lengths. In battle, units with longer melee weapon can strike first. It adds even more depth to already complex combat system of WargameProject.
2. Army join info.
Battles in WargameProject tend to become epic. Army size grows to eventually overwhelm the player's ability to control his forces. One has to manage hundreds of units every turn. This simple, but effective, solution - showing of targeted army stack - will save plenty of player's time.
Thanks to everyone who submitted crash reports! It really helps our small team to make a better game!
Download this release here at Indiedb.com or from our site at WargameProject.com.
Best Regards,
Andrei Zavidei on behalf of Dark Ambassador Studios