Thank you to everyone who supported us and helped us make the Top 100 Indie Games for the second year in a row (last year we were an "Upcoming Game")! We greatly appreciate IndieDB and its members for all they've done for us and our game!
    ~Matthew Griffin & Jason Gordy, Team Wanderlust


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Blog RSS Feed Report abuse Latest News: [Patch 2.62] Hot new menu designs!

0 comments by Lethalanvas on Apr 26th, 2012

+ New Menu Designs 
The new menus are sleeker, and fit more with the feel of the other menus in the game like the end chapter screen, hotkey menus, items menus, etc. 


+ Focus on Getting Into The Game! 
The menus also have been re-designed to offer a more traditional feel (with the ESC key accessing main game features like SINGLE PLAYER, MULTIPLAYER, OPTIONS, etc), and Gregin taking more of a secondary role (you no longer have to speak to him in order to play the game). In addition to these changes (which should make the starting process more natural for newer players), the Chapter screen will not be displayed if you have never beaten Chapter 1. Also, a notification now appears at the bottom of the screen while in the Global Lobby, to remind players (and inform new players) that the ESC key gives them access to all the main features of the game. Finally, new players do not need to create a Reflect Account in order to play the single player mode of the demo! We hope that this will increase the chances of them giving the game a fair shot, since gamers sometimes leave the game once they discover they need to sign up for "yet another new service"! 


New Menus (Elementalist Shown)
See the error in this screenshot?

+ New Elementalist Skill Menu 
Long overdue, the Elementalist Skills Menu now displays ALL SPELLS instead of runes. What's neat about this is that the rune system is still operating in the background, so when you upgrade one spell, you will see other spells reduce in cost for their next level (because they share runes with the spell you just upgraded). Interestingly enough, it's advantageous to upgrade spells that do not influence the cost of one another, because they can be cast quicker in-game (since shared runes do not have to recharge). 


+ New Team Name 
Last but not least, we're changing our team name from "Team Wanderlust" to "Yeti Trunk". You will see our new logo in the game!

Hope you enjoy! 
~ Yeti Trunk

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Wanderlust: Rebirth Demo

Wanderlust: Rebirth Demo

Jan 1, 2012 Demo 0 comments

Enjoy the first three chapters of Wanderlust: Rebirth with your friends for Free!

Comments  (0 - 10 of 165)
shuyoyo
shuyoyo May 3 2012, 2:52pm says: Online

Great job guy, very nice game ^.^ Congrat's :)

+2 votes     reply to comment
WalmartpoliceCEO
WalmartpoliceCEO Apr 27 2012, 12:33am says: Online

HALP

+1 vote     reply to comment
WalmartpoliceCEO
WalmartpoliceCEO Apr 26 2012, 1:44pm says: Online

When are you guys going to discount your game again?
I missed the Indiefort bundle somehow (D: and other awesome great games) and I was especially sour this was in there.
I figured this was the best game for me, but I'm still not willing to drop ten quid on it.

+1 vote     reply to comment
Lethalanvas
Lethalanvas Apr 27 2012, 9:53pm replied:

We got something in the works that should bring our game a lot of attention (as well as increase the value of the game). We'll be sure to let our friends at indiedb know as soon as we're able.

+1 vote     reply to comment
WalmartpoliceCEO
WalmartpoliceCEO Apr 26 2012, 1:46pm replied: Online

Hey, i was wondering, how does coop work in your game? Is it possible to play the 4 player mode on one PC? Or would each individual person have to be at their computer to play coop?

Also this that I made to the D2King account three months ago, just so you know I've been eyeing this game for awhile.

+1 vote     reply to comment
SirPrimalform
SirPrimalform Apr 7 2012, 4:08pm says: Online

I can't play single player without an internet connection... it turns back into a demo. What's the deal with that? =S

0 votes     reply to comment
Lethalanvas
Lethalanvas Apr 8 2012, 3:14am replied:

This may change in the future but for now, that's just how it is. =)

+3 votes     reply to comment
SirPrimalform
SirPrimalform Apr 8 2012, 8:33am replied: Online

Oh... that's a bit... Ubisofty, don't you think? Actually, I can't find the system requirements anywhere here and on gamersgate it just says "Windows, .Net Framework 1.0". You should probably add "internet connection" to that list.

I got this as part of a bundle so I'm not hugely bothered, but if I'd bought this separately I'd probably be asking for a refund by this point... Because there's no obvious warning about the connection requirement to start the game.

0 votes     reply to comment
SirPrimalform
SirPrimalform Apr 8 2012, 11:12am replied: Online

I don't mean to sound entitled by the way, I was more just saying that the connection requirement is something that probably needs to be made clearer...

+1 vote     reply to comment
Lethalanvas
Lethalanvas Apr 8 2012, 1:00pm replied:

If we made money like Ubisoft, we'd be happy to let you play offline! =P

Not only do we verify your purchase with your login, we alao have integrated features like high scores, achievement tracking, renown stats, global chat, online player profiles and matchmaking.

With all that said we still ARE considering an offline mode. We consider every suggestion made by players of our game!

+3 votes     reply to comment
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Wanderlust: Rebirth
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Released May 31, 2011
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