This weeks interviewed team member: Ross Hopwood
Q. How you been finding being lead level design?
A. Alot of hard work but very rewarding seeing your ideas become complete, and being able to play through your own level.
Q. What has been your biggest challenge?
A. keeping the puzzles challenging but accomplishable, and keeping level pace and the making the collisions work correctly.
Q. Has communication been important to what you've been doing?
A. Yeah... really it's been the most important thing especially now everything is coming together.
Producer
Brett D