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We are offering a stylistically fresh and visually engaging experience in a collaborative multi-player environment. The player will feel the excitement and challenge of strategic military management at the same time as the intensity of interpersonal combat. We will aim for a cinematic, artistically stylized environment and user experience. To imprint on the player the lore and history of the gaming universe that is developed in pre the production phase.

Add job Report 3D Creature Modeller/ Texture Artist at Vivarium Seed Collective

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Indiedb.com on

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TASK: Be able to create at least one of two creature models from the exceptional concept art provided by the art team, for the purpose of building a beta Demo that highlights the key gameplay mechanics. All current contributors have other commitments in their free time, such as other mods or Indies. Meaning submission time for model completion is relatively lenient (although weekly progression updates would be appreciated by the team!!)

MODEL SUBJECT:
- Vivarium are sapient, quadrupedal landmass'es. (Avatar AI is semi autonomous)
- Avatar deities oppose each other and are "continent size in dimension"
- 16 settlements reside on any given avatar deitys structure
- (Settlements are not visible to the human eye, instead SFX such as migrating swarms illustrate presence)

APPLICANT PREFERENCE: Must be experienced and able to produce hi resolution textures and/or produce detailed models with hi poly normal maps. You will be joining a up and coming group of industry standard creative's that are either about to enter their respective fields having qualified with honours, or are experienced in there given field. You must be confident that you are able to positively impact the group and meet the high standard already being met. You will be given a full games design doc and access to current assets via an intro pack or DropBox.

TEAM
Concept Artist/ Illustrator: Dylan P.
Concept Artist/ Illustrator: Lindsey W.
Animator: Marc N.
Composer - Game Sound Track and Album: David R.
Composer - Marketing materials: Kamil O.
3D Artist: TBD
Programmer: TBD
Team Leader/ Co-ordinator and Art Editor: Taiwo G.
Founding Concept Artist: DarkSabata

Anyone partaking in the project and whom agrees to commit to the project may do so in one of two ways;

To increase his or her professional portfolio in order to receive experiential gain from the creative endeavour. And in doing so agrees contribute in lieu of payment (Not for financial gain). If the demo project becomes profitable anyone whom contributed to the project for experiential gain and to increase their professional portfolio is eligible to receive remuneration for work completed.

It is understood that profitability (especially during the demo phase) is not guaranteed and to attain profit would rely on the collective effort of the Vivarium Collective members.

To Apply

Send application with portfolio site link to: vivariumseedcollective@live.co.uk