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Visions of Zosimos is a unique blend of the strategy, role-playing and collectible card game genres, allowing players across the board to experience a new form of cooperative and competitive play. Drawing inspiration from real-world ancient texts, players take on the role of a student of Alchemy, an ancient precursor to Chemistry with an emphasis on mysticism and mythology, as well as the transmutation and binding of elemental and spiritual forces. As students, you'll gain rank and reward by creating a homunculus, an artificial being formed by the elements, fueled by the teachings of your chosen Alchemy Master, and inhabited by the spirits of real-world heroes, villains, myths, legends, kings, warlords and tyrants. Your homunculus, under your direct control, acts as your avatar as you vie for control over the last unclaimed frontier - the afterlife. Utilizing a combination of spells, ambushes and minions, you outfight and outwit your enemies while exploring alternate planes.

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This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

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Project Summary:
Visions of Zosimos (VOZ) is a massively multiplayer online collectible card game built for PC using the HeroEngine. It is a combination of a card game with tactical tabletop gameplay along with an MMO social aspect. Based around hermetic alchemy and Gnosticism, VoZ takes players through a journey as a student of alchemy, discovering hidden secrets of the world while battling for the fate of the universe.

VOZ is a SCRUM managed Agile project under Forever Interactive LLC that offers an impressive profit sharing compensation model. We are currently building a minimum viable product of the game, while doing early customer engagement in order to give players and investors the product they want.

Basic Team Member Requirements:
- Able to work in a virtual environment
- Excellent Communication skills
- Able to express valuable criticisms in an effective manner
- Attend weekly meetings over Ventrillo
- Able to meet individual and project deadlines
- Self motivated and confident in skills
- Passionate about interactive entertainment
- Work based around iterations
- Use SCRUM tracking software

Team Lead Qualifications:
- Have a high level of skill/talent
- Able to Motivate team members
- Able to improve team member skills based on your skill level
- Understand Game Pipelines
- Able to Communicate with other Leads and Members
- Able to lead a collaborative team.

Team Member Qualifications:
- Work based on iterations
- Provide feedback on other members iterations
- Use task tracking software
- Attend weekly meetings and post updates on community page
- Communicate with other members regularly

Character Artist Qualifications
- Character Development
- Item and Gear Development
- Modeling and Sculpting Techniques
- Texturing Techniques

Character Artist Responsibilities
- Model, Sculpt and Texture characters used for characters based on Concepts
- Model, Sculpt and Texture items and gear used for characters based on Concepts
- Model, Sculpt and Texture ships used for ships based on Concepts
- Model, Sculpt and Texture items and gea used for ships based on Concepts

Additional Qualifications but not Required
- Knowledge of Agile Development
- Knowledge of Lean Development
- Team leadership experience

Qualifications for Lead Position
- Have a high level of skill/talent
- Able to Motivate team members
- Able to improve team member skills
- Understand Game Pipelines

Employees are treated as an Independent Contractors with Profit Share.
We require a NDA and a work agreement to be signed

To Apply

If Interested send Cover Letter with Resume and Portfolio to: contact@foreverinteractive.com