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Weapon's Idle Animation (Games : Vector Thrust : Forum : Mod Support : Weapon's Idle Animation) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Nov 12 2014 Anchor

I know there's launch/deploy animation for weapon but is there any way to define an idle animation for weapon/hardpoint? i.e like a bit/funnel that constantly rotates in place.

IbizenThoth
IbizenThoth Gun-crazy
Nov 13 2014 Anchor

I mean, idle animations would probably need introduction anyways if we're going to have AN/ALQ-99 pods for the EA-18G.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Nov 13 2014 Anchor

Propeller, I assume?

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Nov 13 2014 Anchor

Actually the game already supports this
In the weapon specs you can add:

[Anims]
SelectedStateAnim_Name=
SelectedStateAnim_Time=
SelectedStateAnim_Speed=
SelectedStateAnim_StayOpenDelay=
SelectedStateAnim_Type=
SelectedStateAnim_FireLimit=

FireAnim=
FireAnim_Speed=
FireAnim_Loop=

SpeedStateAnim=
SpeedStateAnim_SpeedValues=
SpeedStateAnim_IsInterpol=

VelLoopAnim=
VelLoopAnim_Keys=
SpeedStateAnim_IsInterpol=

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Nov 16 2014 Anchor

timeSymmetry wrote: Actually the game already supports this
In the weapon specs you can add:

[Anims]
SelectedStateAnim_Name=
SelectedStateAnim_Time=
SelectedStateAnim_Speed=
SelectedStateAnim_StayOpenDelay=
SelectedStateAnim_Type=
SelectedStateAnim_FireLimit=

FireAnim=
FireAnim_Speed=
FireAnim_Loop=

SpeedStateAnim=
SpeedStateAnim_SpeedValues=
SpeedStateAnim_IsInterpol=

VelLoopAnim=
VelLoopAnim_Keys=
SpeedStateAnim_IsInterpol=


While I'm still figuring that, is there's any way to assign a texture to mat_Transp material?

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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