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Support Operation (Co-Op) (Games : Vector Thrust : Forum : Multiplayer : Support Operation (Co-Op)) Locked
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MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Dec 4 2014 Anchor

I was crying about not being able to play Ace Combat Infinity and turned to VT to (potentially) sate my interest.

We've proven that Vector Thrust's editor can support AC:I style missions, and once we get a co-op mode going Vector Thrust multiplayer could become a powerful alternative to AC:I. However, I want to take this concept one step further with a game mode I dreamt up while on the train- Support Operations. Basically, during a co-op 'campaign' comprising of several missions, some (maybe 2 or 3 out of 8 per match) will be under the Support Operation game mode.

What is a Support Operation? When this mission type triggers, half of the players are sortied into a certain mission, let's say air superiority or CAS for an allied landing. The other half sortie into a separate mission that takes place at the same time in-universe, either in tandem or in support of the primary objective. Say for an air superiority mission the Support Operation might be intercepting an enemy superweapon heading towards the primary objective, or preventing enemy reinforcements rushing to the front lines during a Primary CAS mission.

You might even get Tandem Operations, where both missions affect each other- say simultaneously taking out two superweapons which defend each other. Once one mission is completed, the players who finished the mission are sortied to the other operation to help out in the other operation and get more points, encouraging competition between the two teams to finish the mission as soon as possible.

Dec 4 2014 Anchor

I'd say go for it when you can. Co-op is the only other thing aside from virtual joystick that's keeping my group from doing anything beyond having it installed.

And expanded operations would be fun to play anyway.

Edited by: SpootKnight

Jan 4 2015 Anchor

so something like "disable enemy communications on map A so they can't send reinforcements to map B?"

Edited by: bornloser

Apr 1 2015 Anchor

You are talk about a Co-op mode like ACX2 on PSP, is that?

Wheaton_Adams
Wheaton_Adams Busy rebuilding Farbanti
Apr 8 2015 Anchor

What Myhatismyfriend described matches down to the ffinest details how the Joint Assault missions behaved in Ace Combat ... Joint Assault.
This would be more mission based rather than core game based to implement, I assume; if basic co-op gameplay is integrated, it will all become a matter of making it as a mission, with certain data being shared between both "games" hosted in a same lobby - the two missions.

ACJA had a few:
-Uzu Islands and Boso Peninsula; just squish A2A/A2G forces on either side, with enemy reinforcments inbound from one map to another, for the players to intercept them in partial or full before they escape into the other map.
-Middle east oilfields and downtown, with escorting a Ch-47 on both sides of the map, stop reinforcments, blow up pipelines, stop a fire in the industrial area, escort the Ch-47 back out through both maps.
-Turkey, with destroying power substation, artillery cannons, power plants, reinforcments, and wrapping it up with the destruction of a powerful jamming station.
-Roumania, with destroying advance radar nets and attacking a superweapon railgun that uses said radar on the other side, culminating into an ace squad boss fight.
-"Operation Wrecking Ball", the best in my opinion, set in Nevada; the destruction of the Spiridus 2.0, in tandem with both defense and attack on the other map where the other team must capture not-area-51 to use its missile launch facility to cripple the Spiridus down into being vulnerable so the first team can finish it off.

I think this was an underrated concept, mostly ignored or even clearly unknown to people because of how much of a bad publicity ACJA was...
It would be nice to play this kind of mission again in a much better game.

Apr 8 2015 Anchor

Wheaton_Adams wrote: What Myhatismyfriend described matches down to the ffinest details how the Joint Assault missions behaved in Ace Combat ... Joint Assault.
This would be more mission based rather than core game based to implement, I assume; if basic co-op gameplay is integrated, it will all become a matter of making it as a mission, with certain data being shared between both "games" hosted in a same lobby - the two missions.

ACJA had a few:
-Uzu Islands and Boso Peninsula; just squish A2A/A2G forces on either side, with enemy reinforcments inbound from one map to another, for the players to intercept them in partial or full before they escape into the other map.
-Middle east oilfields and downtown, with escorting a Ch-47 on both sides of the map, stop reinforcments, blow up pipelines, stop a fire in the industrial area, escort the Ch-47 back out through both maps.
-Turkey, with destroying power substation, artillery cannons, power plants, reinforcments, and wrapping it up with the destruction of a powerful jamming station.
-Roumania, with destroying advance radar nets and attacking a superweapon railgun that uses said radar on the other side, culminating into an ace squad boss fight.
-"Operation Wrecking Ball", the best in my opinion, set in Nevada; the destruction of the Spiridus 2.0, in tandem with both defense and attack on the other map where the other team must capture not-area-51 to use its missile launch facility to cripple the Spiridus down into being vulnerable so the first team can finish it off.

I think this was an underrated concept, mostly ignored or even clearly unknown to people because of how much of a bad publicity ACJA

was...
It would be nice to play this kind of mission again in a much better game.

Dude,you just remind me all the missions from that Coop mode.Just like what you said,though ACJA maybe not a epic game but this kind of COOP mode is really a great concept.It's a shame haven't seen this kind of missions again after ACJA.For now VT still have no Coop mode,I think the they should really consider this be added to the Mutiplay mode.But that would be their call after all.

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