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Please Explain Missile Behaviour | Locked | |
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Nov 27 2014 Anchor | |
Especially TS, can you please explain the details about MissileBehavior part? I mean, these lines especially the endType and endVar MBehav_2_endType = "0" Also, I assume that TrackType 1 = air only, 2 = ground only, 3 = both, but why AGMs often can lock on air targets gotta admit it's still a big plus for use against Ziz though? |
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Dec 22 2014 Anchor | ||
I think the End Type refers to the Tracking Type, or what targets it can lock on to; 1 = air, 2 = ground, 3 = both. |
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Dec 30 2014 Anchor | ||
Sorry for the delay. First this code is for when you want to the missile to behave in a specific way until a certain condition is met. MBehav_2_LFlightType = MBehav_2_LFlightVar= MBehav_2_endType= MBehav_2_endVar= MBehav_2_OffsetDist MBehav_2_OffsetRandRange MBehav_2_OffsetReCalTime MBehav_2_OffsetReCalTimeRRange MBehav_2_CantLoseLock MBehav_2_InertialGuidance MBehav_2_RadarRefreshVar MBehav_2_TrackSkillVar |
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