Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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[Offtopic]Raiders Sphere Fourth | Locked | |
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May 18 2014 Anchor | |
Well, that was escalated quickly. Plus looks like it's the first *proper* commercial Japanese game with a proper Oculus Rift support. Edited by: Nergal01 |
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May 18 2014 Anchor | ||
Things I am jealous of: the implied replay/playback system they got set up to make those trailers. Edited by: flyawaynow |
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May 18 2014 Anchor | |
It was an already established feature ever since the very first game (almost a decade ago, I think) as this uses an improved version of the previous engine - think Call of Duty, so yeah. As for VT itself, I afraid it'll take longer than we thought to fully implement replay system. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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May 18 2014 Anchor | |
welcome to anus |
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May 26 2014 Anchor | |
I'm still wishing for a replay editor that let you save an edited replay and call it a cutscene. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jul 27 2014 Anchor | |
Don't lose hope, people! We can do it! -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Sep 17 2014 Anchor | |
Huh, looks like they got their own version of F-22 with canard too -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 18 2014 Anchor | |
I got my dirty hands on a copy. Might be worth taking down ideas for a urban map. |
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Dec 14 2014 Anchor | |
Guys, the Steam Greenlight go upvote it. notice someone calling VT shit somewhere in the corner. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Dec 15 2014 Anchor | |
wegottastepitup.jpeg |
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Dec 15 2014 Anchor | |
To be honest, after completing the game once I feel RS3rd still has better campaign despite of the fact it's actually just an ID4 ripoff. Also too many tunnel/canyon levels perhaps and most of them are quite disorienting Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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