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Model Orientation (Games : Vector Thrust : Forum : Mod Support : Model Orientation) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 17 2014 Anchor

How to properly align the model orientation? I have the model straightly aligned (even I used an imported F-15 from VT as reference) but it always end up rotated like this no matter what. Is it because that the model I've ripped was initially positioned in this way?
User Posted Image
BTW, this model is reversed and rotated 90 degrees.

Oct 17 2014 Anchor

I assume you just rotate and then export.
I think the problem is that the exported model carries the original orientation.

I don't know how the blender works, but probably the most effect would be to create a cube in 0 0 0 after adjusting the orientation, then make the aircraft part of the cube, the delete the cube model, leaving only the aircraft.
I believe this should clean the registry of the model

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Oct 17 2014 Anchor

timeSymmetry wrote: I assume you just rotate and then export.
I think the problem is that the exported model carries the original orientation.

I don't know how the blender works, but probably the most effect would be to create a cube in 0 0 0 after adjusting the orientation, then make the aircraft part of the cube, the delete the cube model, leaving only the aircraft.
I believe this should clean the registry of the model


Nah, I'm using 3DS Max 2009. Already rotated it in every way possible and always end up with same result.

update: Huh, turns out that I have to MANUALLY align/resize the model in Blender to get the proper result. So much for redundant work, but looks like there's no other way. (don't ask why it's untextured, I can't into texturing)

User Posted Image

update2 : turns out I have to reset XForm first before exporting. That simple.

Edited by: Nergal01

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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