Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
Model Orientation | Locked | |
Thread Options | ||
|
Oct 17 2014 Anchor | |
How to properly align the model orientation? I have the model straightly aligned (even I used an imported F-15 from VT as reference) but it always end up rotated like this no matter what. Is it because that the model I've ripped was initially positioned in this way? |
||
Oct 17 2014 Anchor | ||
I assume you just rotate and then export. I don't know how the blender works, but probably the most effect would be to create a cube in 0 0 0 after adjusting the orientation, then make the aircraft part of the cube, the delete the cube model, leaving only the aircraft. |
||
|
Oct 17 2014 Anchor | |
Nah, I'm using 3DS Max 2009. Already rotated it in every way possible and always end up with same result. update: Huh, turns out that I have to MANUALLY align/resize the model in Blender to get the proper result. So much for redundant work, but looks like there's no other way. (don't ask why it's untextured, I can't into texturing) update2 : turns out I have to reset XForm first before exporting. That simple. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.