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Modding Q&A (Games : Vector Thrust : Forum : Mod Support : Modding Q&A) Locked
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Dec 29 2014 Anchor

This is a topic for modding questions that doesn't require a dedicated thread.
Simple short questions and answers.

My first question is this:
Does stress damage event have a corresponding HUD sound message (like stall or low altitude does)?

Edited by: John_Silver

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Dec 29 2014 Anchor

Are there any plans to have individual bits of glass have their own materials? (Front canopy gold, rear canopy not tinted)

Like so

Notice how the front glass is tinted gold, and the rear glass is clear as.. glass.

Dec 29 2014 Anchor

Yes, it is possible, but that is something I recommend the modeler to do when mapping the surface.
An alternative is to apply a texture with different colors in the area of the template texture where you see the cockpit glass, but I don’t think is the best solution because that may require a texture too big for something so simple.
But in some models I may remap the glass surface to allow a simple 16x16 or 32x32 texture to work

John_Silver wrote:
Does stress damage event have a corresponding HUD sound message (like stall or low altitude does)?

No I don’t think so.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Dec 30 2014 Anchor

Something I need a detailed knowledge of:
Indiedb.com

And if there's a way to change particle size/color without photoshopping the respective sprite.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Dec 30 2014 Anchor

Nergal01 wrote:
And if there's a way to change particle size/color without photoshopping the respective sprite.


Yes you can change in the *.particle file.
the size can be changed here

particle_width	6
particle_height	6

1 unit is 1 meter, but the particle can have affectors that change the size of the particle over time, like this one for example:

affector Interpolation
{
	relative_size true
	values   0 0   0.2 50  1 165 1 165 
}

this reads:
Time - Size
0s 0x
0.2s 50x
1s 165x
1s 165x

IMPORTANT!, the Interpolation affector is not found on the particle editor I published earlier, it must be added by hand

as for color
you can change in here

colour_range_start	1 1 1 1
colour_range_end	1 1 1 1

if the values are not the same they will create a sort of rainbow effect

the color also has its own affector, but this one can be found in the particle editor:

affector ColourInterpolator
{
	colour0	1 1 1 0
	time0	0
	colour1	1 1 1 0.125
	time1	0.1
	colour2	1 1 1 0.125
	time2	0.4
	colour3	1 1 1 0.06125
	time3	0.6
	colour4	1 1 1 0.01
	time4	0.8
	colour5	1 1 1 0
	time5	1
}
Jan 5 2015 Anchor

Not quite modding, but still.

I found out some reasons why FAB-500 may be so overpowered.
1) It's "warhead" in"weapons" folder is defined as "EXPLO", as opposed to almost every other bomb, that has "[BombName]_WH" type of warhead.
2) In "projectiles" folder it's damage is defined as 2600, as opposed to 600 for any other dumb bomb.
3) It also was more than 1.5 damage points in "weapons" folder, as compared to Mk83 (a comparable sized bomb). - No recoginzable change after editing that resource. (Seemed to work, when increasing power for OFAB-100-120 to "not useless" level, though).

Which one could cause power overload?

Edited by: John_Silver

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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 5 2015 Anchor

Warhead .ini defines explosion AoE as well so there's that.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jan 6 2015 Anchor

In the YF-5 challenge where do the missiles spawn from?

Jan 7 2015 Anchor

bornloser wrote: In the YF-5 challenge where do the missiles spawn from?


They spawn from the action, the action is setup to fire the projectile in the player relative position but with a high offset, aimed at the player and locked at the player

@ John_Silver ignore the damage value in the projectile file, the true damage is configured in the weapon file. but this is a great heads up because I´m going to tweak the warhead values and this ways I won't forget about this weapon

Jan 9 2015 Anchor

so how do you make the missiles spawn action repeat itself until you die?

Jan 13 2015 Anchor

No clue how I ended up getting this

(That extra hardpoint poking out the belly)

Out of this

MainWeap="AIM_9M1_MSSL"
MainWeapAmmo = 80
MainWeap_hasHPmesh = "true"
MainWeap_NumPoints=4
MainWeap_HPmesh = "F-14D_HardpA.mesh"
MainWeapPos1_HP= "-2.776 0.413 -0.044"
MainWeapPos1= "3.549 0.186 0.064"
MainWeapDir1= "0.04 -0.02 -1"
MainWeapRoll1= "0"
MainWeapPos2_HP= "2.776 0.413 -0.044"
MainWeapPos2= "-3.549 0.186 0.064"
MainWeapDir2= "-0.04 -0.02 -1"
MainWeapRoll2= "0"
MainWeapPos3= "3.118 -0.299 0.051  "
MainWeapPos3= "3.549 0.186 0.064"
MainWeapDir3= "0 -0.03 -1"
MainWeapRoll3= "0"
MainWeapPos4= "-3.118 -0.299 0.051  "
MainWeapPos4= "-3.549 0.186 0.064"
MainWeapDir4= "0 -0.03 -1"
MainWeapRoll4= "0"

Edited by: Boogie_Van

--

Swing-Wing Crazy

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Feb 24 2015 Anchor

Is there any way to make a launcher weapon fires its stored projectile upside down?

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Feb 24 2015 Anchor

Nergal01 wrote: Is there any way to make a launcher weapon fires its stored projectile upside down?

I can´t check right now, but there isn't option to set the roll angle for the stored projectiles?
I think there is, but later I'll give a look. If needed I can easily add it for the next update

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Feb 24 2015 Anchor

I tried adding StoredProj_Roll line and nothing happened.

Does turret subobject always require bone to work properly?

Also is there's any way to add special equipment on main weapon like how to add it on SP weapon?

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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