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Hard Points - Part Two (Games : Vector Thrust : Forum : Mod Support : Hard Points - Part Two) Locked
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Sep 7 2014 Anchor

So, I figured out how symmetrical hard points work because I actually opened my eyes while taking a look at the .ini file. After that, I set to work lining out the AST-21's hardpoints, but I find myself having an issue: in order to align the AST-21's hard points to underneath the engine nacelles, I need to both change their direction and adjust their roll, of which, I'm not sure if or how I can do either.

Oh boy @ rescaled image

Edited by: Boogie_Van

Sep 8 2014 Anchor

Egg plane mutator!
You can adjust the direction of the weapon with this lines: SpecialWeap SpecialWeap

The direction is a normalized vector, there is no problem if you set the values higher than one.
But to help you orientate:
-X =left
X =Right
-Y =Down
Y =Up
-Z =Front
Z =Back
In this case "0 -0.02 -1", mean that is pointed forward with a slight pitch down.

I’ve added for the next update the possibility to make loadout mods without the need to edit the existing files and without the risk of being overwritten by the next update.
For that you just need to past your new [Weapons] and [HardPoints] to a new ini called [plane name]_weap.ini

Sep 8 2014 Anchor

Well, there's a slight problem, I don't need to adjust the weapon by itself (that's easy enough) what I need to tweak is hard points in the same way as the SpecialWeapon, so in other words I need to orientate the hard point by itself.

Here's what I've got right now when I prayed the hard point might align with the missile:

If it worked this way, basically I'd need to do this:

HP_6_position = "1.55 -0.35 2.73"
HP_6_direction = "1.55 -0.85 0.20"
HP_6_roll = "15"
HP_6_TwinSymetrical = true
HP_6_TypeWeap = 3

(Ignore those direction values, copy and paste does not agree with the forum this morning)

And could you at some point strip the AIM-54 hardpoint off of the wing gloves, make them their own, and add in the AIM-7 and AIM-9 hard points as options?

I.imgur.com
I.imgur.com
I.imgur.com
I.imgur.com

And I've got another question: if I drop the Tomcat's gun load out to 675 rounds, is that going to cause crashing in multiplayer?

Edited by: Boogie_Van

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