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Grunt AI Keeps Retreating (Games : Vector Thrust : Forum : Bug Report : Grunt AI Keeps Retreating) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Nov 7 2014 Anchor

Still the same issue from the Ace of Aces mission, looks like the issue still persist so far even that I've properly assigned specific NPC mission to it.

Nov 7 2014 Anchor

What kind of behavior do you see? Do they ignore the action or do they actually run away from enemy units?

KirbyADF
KirbyADF WardogePilot
Nov 7 2014 Anchor

I've noticed that as well on the Base Destroyer mission. When I try to fly towards the Ziz it sometimes decides to turn around and run off.

Raptor_101
Raptor_101 Jet Junkie
Nov 7 2014 Anchor

On Base Destroyer, it does it every time now. I played it only 3 times without the issue, then it decided from there on to run outside of the bounds of the map.

(you can wait and it will come back in bounds)

Nov 7 2014 Anchor

Yes I can see the problem, at the moment the AI is not aware of the mission bounds, but that is something I can add very soon

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Nov 7 2014 Anchor

timeSymmetry wrote: What kind of behavior do you see? Do they ignore the action or do they actually run away from enemy units?


After they spawn, they simply fly straight into the map boundary. Rarely they try to engage if you lock at them though.

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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