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Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Description

Try to survive 21 waves of enemies in this VR training mission. This is potentially very lengthy, make sure you have the time to sit down and play.

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Survival [v1.2]
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Mattoropael Author
Mattoropael - - 60 comments

So, an actual update to Survival. What started out as a maintenance update for the Ziz boss ended up also overhauling the custom Arleigh Burke-class DDG, as well as axing the NAM-16 boss in favor of a buffed up and moving Arleigh Burke.

The scripting is starting to get really spaghetti at this point even with only minor maintenance updates for the Ziz (and admittedly a bit more stuff for the moving DDG since VT's NPC mission system is almost completely worthless for ships), so a content update is highly unlikely (at one point I toyed with the idea of throwing the EOS-01EW from Ziz Pursuit as a wave bonus enemy, but couldn't be bothered at the end).

I haven't extensively playtested this, but the overall difficulty should have increased quite a bit, especially if the game spams scenario A, because holy **** I had to nerf the Arleigh Burke repeatedly after making sure it's functional.

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