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Experience true survival mechanics, on a breathing, living world affected by weather, and an ecosystem affected by you. Adapt to keep surviving, overcome challenges, unpredictable weather changes, and unveil new areas.

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Report RSS Survival: Fire Camp Simulation
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Description

Explaining how the Fire Camp works under the hood, how it affects the environment, and how the environment affects it back.

It's all explained on the video, although here are the bullet points:
- Each Fire Camp Events has one Fire Camp Simulation Unit attached to them.
- A Fire Camp Simulation Unit has two Containers: Fire & Fuel.
- Fuel container's amount is defined by materials used at crafting. More Fuel can be added on the go.
- Initial fire is defined by ignition method defined at crafting (stick, rock...).
- On each simulation tick, Fuel is given to Fire.
- Fire bites some Fuel off according to: Current Flame Size, Local Humidity and Local Wind Speed.
- We can affect Wind Speed by blowing wind into it. Otherwise, Humidity and Wind Speed are bound to the location we place it.
- Wind Speed increases fuel consumption, also making the flame larger. Humidity reduces fuel consumption, making it harder for the flame to keep growing or even sustain itself (rain creates a super humid environment that is nearly impossible to keep a flame up at).
- After Fire burns Fuel, Fire releases part of it as Energy.
- Energy is split into Photons and Heat emitters, sent to the simulation data layers.
- Photons provide light, and also affect nearby Simulation Units, such as Plants (when receiving photons, they use the current Water they have to perform photosynthesis, ergo growing).
- Heat keeps us warm. Maps are Simulation Units too, so indoor maps like Caves will actually absorb some of the heat, making it possible for Fire to raise the ambient temperature.