Übergame is a free open source, realism like, multi-purpose, multiplayer, casual, first-person-shooter game.
The game itself has no fixed storyline, only that it is supposed to become a free open source replacement for common multiplayer shooters, from basic deathmatch like quake over to team based games like counter-strike. It will be more like a sandbox that tries to combine a bunch of similar genres.
Sure commercial games can also be modded, I did so also in the past, but it was very frustrating, since it was always a dead-end. You did not own the engine or the content you modded and so you never had the rights on your creation and when the next version of the engine or game came out, you would lose all your playerbase, since they will move on to the new game, so if you would want to keep up you would have to buy the new game and start from scratch modding it again. So modding always turned out to be a waste of time, but I want to change that, by keeping everything on the same platform, to keep it compatible and free.
If you are interested in playtesting the latest development-build, you can go to Duion.com , there will be some description on how to do it.
If you want to support this Project check out this link: Support Uebergame
-New Pazifik Islands level in dawn/day/night/rain versions
-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions
-New system that displays main menu background levels from random viewpoints for more variation
-New game type called "Marked for Death"
-Some general game scripts cleanup
-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks
-8 New Background images that randomly change as well as an option to disable that feature
-Added options menu item to switch screenshot image format JPG or PNG
-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc
-Improved bot navigation
-New higher resolution level preview images for most levels
-Under water ballistics system, bullets from weapons fired under water slow down extremely,
system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit
-Some more minor small tweaks here and there I forgot or are not worth mentioning
The new Pazifik Dee Am Islands level is compatible with all current game types.
Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.
The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.
Some more screenshots from different main menu background levels, but they are just for decoration or ambiente:
Finally version 184.108.40.206 is out. This is also the two year anniversary of Uebergame. It was two years ago when the first alpha was released on 24th december...
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Version 220.127.116.11 adds a new map set in the pacific and a new game type called MfD (Marked for Death)
Version 18.104.22.168 adds 4 new maps and a new game type called RtF (Retrieve the Flag)
Uebergame goes on with a new fancy version and new features...
This version adds new realistic paintball levels and contains a few game improvements.
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