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Type Quest is a old-school top-down RPG with a "type-to -do-command" game mechanic.

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Art outline (Games : Type Quest: Hand of the Mice : Forum : Development & art progress : Art outline) Locked
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Nov 17 2013 Anchor

Here I'll list sprite assets needed for the game. Feel free to pitch any ideas you have.

Enemy Sprite layout
Enemies have the following states:

Walk up: 4 Frames (1-4)


Walk left: 4 Frames (5-8)

Walk right: 4 Frames (9-12)

Walk down: 4 Frames (13-16)



Attack up: 4 Frames (17-20)


Attack left: 4 Frames (5-24)

Attack right: 4 Frames (9-28)

Attack down: 4 Frames (13-32)

Idle up: Frame 2 in Walk up
Idle left: Frame 2 in Walk left
Idle right: Frame 2 in Walk right
Idle down: Frame 2 in Walk down

The sprite can be any size, as long as the individual frames are the same size.
[C]: Completed sprite asset
[P]: Planning state

Enemy types

  • Mouse
  • Hamster
  • Human Guard
  • Human Mage
  • Snake
  • TODO

GUI

  • TODO

Environments

  • TODO

Items

  • TODO

The player avatar is taking shape.

Edited by: kevinandersson

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