My goal for this project was to make something that was short cycle(so I can finish it!) and use elements I needed to learn for my next game. Unity3D has helped a lot with this by having an awesome set of documentation. Things that were hazy in the docs(which was very few) the community picked up the slack with more detail.
So today I optimized my texture usage so the worlds load fast on the first gen iPhones down to the blazing fast 4G's.