• Register

A Side Scrolling Space Shooter Finite Runner Strategic Semi-Shmup (Non-Bullet Hell)

Post news Report RSS TimeTracer - try out browser version - looking for feedback

Please give a limited browser version (requires Unity Plugin) a whirl and give ANY feedback.

Posted by on


The game is loosely based on my fond memories of arcade games Scramble and Missile Command and their modern day brethren - StrikeFleet Omega and Flight Control,

One of the key elements in the game is the ability to draw the path your weapons will take - with an added twist that allows you to ‘stop time’ and plan out a series of weapon deployments. Starting time again will see them played out and the game continues on.


I’m trying to keep the action plentiful, however - there are some pew-pew weapons and things can move along pretty quickly. Running out of ‘time juice’ definitely opens up the stress-meter a bit.

Movement/Controls are not spelled out in the game yet but...

tap anywhere NOT on the ship to invoke any of the 'pew pew' weapons you have enabled (see icons at bottom after acquiring power ups

drag anywhere on the screen NOT on the ship to move the ship - relative movement

Drag FROM the ship to draw a missile path - let go to launch the missile

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: