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A Side Scrolling Space Shooter Finite Runner Strategic Semi-Shmup (Non-Bullet Hell)

Post news Report RSS TimeTracer Inverted terrain and tunnels work complete

For me, it was reproducing some of the excitement of a favorite arcade game as a kid - Scramble (or it's clone - SuperCobra). The idea of maneuvering through enemy territory - through tunnels was always one of the primary goals to achieve in TimeTracer.

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Been working towards this near-end goal for almost 3 months now.
The ability to generate regular and inverted terrain to generate tunnel sequences.
There will be some 'rock' based tunnels and some in the enemy base (with the black textures seen here).

Created special inverted elements to reside on the top sections (with more to come).
This was one of the last technical hurdles I had left - what remains is to be able to flip the inverted terrain on/off at the appropriate time (I need/want to keep it running parallel at all times so that it matches it's content properly with the non-inverted section).

I've got a list of other to-dos (including bosses) - but it's almost time to start optimizing and tuning so that I can re-start testing on mobile devices.
I think that I am going to add keyboard support for moving (wasd) for a web/pc version as well.

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